Files
UnrealEngine/Engine/Source/ThirdParty/SpatialAudioClientInterop/targetver.h
2025-05-18 13:04:45 +08:00

9 lines
309 B
C

#pragma once
// Including SDKDDKVer.h defines the highest available Windows platform.
// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
#include <SDKDDKVer.h>