Files
UnrealEngine/Engine/Source/ThirdParty/SpatialAudioClientInterop/dllmain.cpp
2025-05-18 13:04:45 +08:00

15 lines
311 B
C++

#include "pch.h"
BOOL APIENTRY DllMain(HMODULE /* hModule */, DWORD ul_reason_for_call, LPVOID /* lpReserved */)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}