Files
UnrealEngine/Engine/Source/ThirdParty/SentryNative/SentryNative.Build.cs
2025-05-18 13:04:45 +08:00

39 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Linq;
using System.IO;
[SupportedPlatforms("Win64")]
public class SentryNative : ModuleRules
{
readonly string Version = "0.6.6";
readonly string[] Libraries = new string[] {
"crashpad_client.lib",
"crashpad_compat.lib",
"crashpad_getopt.lib",
"crashpad_handler_lib.lib",
"crashpad_minidump.lib",
"crashpad_snapshot.lib",
"crashpad_tools.lib",
"crashpad_util.lib",
"mini_chromium.lib",
"sentry.lib",
};
public SentryNative(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
if (!Target.Architecture.bIsX64)
{
throw new BuildException("SentryNative v{0} is not currently supported for Platform '{1}' Architecture '{2}'", Version, Target.Platform, Target.Architecture);
}
string LibDir = $"lib{(Target.bUseStaticCRT ? string.Empty : "-md")}";
PublicSystemIncludePaths.Add(Path.Combine(ModuleDirectory, Version, "include"));
PublicAdditionalLibraries.AddRange(Libraries.Select(library => Path.Combine(ModuleDirectory, Version, LibDir, "Win64", "Release", library)));
}
}