39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Linq;
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using System.IO;
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[SupportedPlatforms("Win64")]
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public class SentryNative : ModuleRules
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{
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readonly string Version = "0.6.6";
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readonly string[] Libraries = new string[] {
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"crashpad_client.lib",
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"crashpad_compat.lib",
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"crashpad_getopt.lib",
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"crashpad_handler_lib.lib",
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"crashpad_minidump.lib",
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"crashpad_snapshot.lib",
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"crashpad_tools.lib",
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"crashpad_util.lib",
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"mini_chromium.lib",
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"sentry.lib",
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};
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public SentryNative(ReadOnlyTargetRules Target) : base(Target)
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{
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Type = ModuleType.External;
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if (!Target.Architecture.bIsX64)
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{
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throw new BuildException("SentryNative v{0} is not currently supported for Platform '{1}' Architecture '{2}'", Version, Target.Platform, Target.Architecture);
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}
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string LibDir = $"lib{(Target.bUseStaticCRT ? string.Empty : "-md")}";
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PublicSystemIncludePaths.Add(Path.Combine(ModuleDirectory, Version, "include"));
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PublicAdditionalLibraries.AddRange(Libraries.Select(library => Path.Combine(ModuleDirectory, Version, LibDir, "Win64", "Release", library)));
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}
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}
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