Files
UnrealEngine/Engine/Source/ThirdParty/SPIRV-Reflect/SPIRVReflect.Build.cs
2025-05-18 13:04:45 +08:00

59 lines
1.8 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class SPIRVReflect : ModuleRules
{
public SPIRVReflect(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
PublicSystemIncludePaths.Add(Path.Combine(Target.UEThirdPartySourceDirectory, "SPIRV-Reflect/SPIRV-Reflect"));
string LibPath = Path.Combine(Target.UEThirdPartySourceDirectory, "SPIRV-Reflect/lib/");
if (Target.Platform == UnrealTargetPlatform.Mac)
{
if (Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT)
{
PublicAdditionalLibraries.Add(Path.Combine(LibPath, "Mac/libSPIRV-Reflectd.a"));
}
else
{
PublicAdditionalLibraries.Add(Path.Combine(LibPath, "Mac/libSPIRV-Reflect.a"));
}
}
else if (Target.Platform == UnrealTargetPlatform.Win64)
{
if (Target.Architecture == UnrealArch.Arm64)
{
LibPath = Path.Combine(LibPath, "WinArm64", "VS2017");
}
else
{
LibPath = Path.Combine(LibPath, "Win64", "VS2017");
}
if (Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT)
{
PublicAdditionalLibraries.Add(Path.Combine(LibPath, "SPIRV-Reflectd.lib"));
}
else
{
PublicAdditionalLibraries.Add(Path.Combine(LibPath, "SPIRV-Reflect.lib"));
}
}
else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
{
PublicAdditionalLibraries.Add(Path.Combine(LibPath, "Linux", Target.Architecture.LinuxName, "libSPIRV-Reflect.a"));
}
else
{
string Err = string.Format("Attempt to build against SPIRV-Reflect on unsupported platform {0}", Target.Platform);
System.Console.WriteLine(Err);
throw new BuildException(Err);
}
}
}