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UnrealEngine/Engine/Source/ThirdParty/SDL3/SDL-gui-backend/examples/renderer/15-cliprect/README.txt
2025-05-18 13:04:45 +08:00

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This example creates an SDL window and renderer, loads a texture
from a .bmp file, and stretches it across the window. Each frame, we move
the clipping rectangle around, so only a small square of the texture is
actually drawn.