Files
UnrealEngine/Engine/Source/ThirdParty/SDL3/SDL-gui-backend/examples/asyncio/01-load-bitmaps
2025-05-18 13:04:45 +08:00
..
2025-05-18 13:04:45 +08:00
2025-05-18 13:04:45 +08:00

This example code loads a few bitmap files from disk using the asynchronous
i/o, and then draws it to the window. It uses a task group to watch multiple
reads and deal with them in whatever order they finish.

Note that for a single tiny file like this, you'd probably not want to bother
with async i/o in real life, but this is just an example of how to do it.