Files
UnrealEngine/Engine/Source/ThirdParty/Perforce/p4api-2015.2/include/p4/clientprog.h
2025-05-18 13:04:45 +08:00

46 lines
937 B
C++

/*
* Copyright 1995, 2011 Perforce Software. All rights reserved.
*
* This file is part of Perforce - the FAST SCM System.
*/
// client Progress type
#define CPT_SENDFILE 1
#define CPT_RECVFILE 2
#define CPT_FILESTRANS 3
#define CPT_COMPUTATION 4
#define CPU_UNSPECIFIED 0
#define CPU_PERCENT 1
#define CPU_FILES 2
#define CPU_KBYTES 3
#define CPU_MBYTES 4
class ClientProgress
{
public:
virtual ~ClientProgress() {};
virtual void Description( const StrPtr *desc, int units ) = 0;
virtual void Total( long ) = 0;
virtual int Update( long ) = 0;
virtual void Done( int fail ) = 0;
};
class ClientProgressText : public ClientProgress
{
public:
ClientProgressText( int );
virtual ~ClientProgressText();
void Description( const StrPtr *description, int units );
void Total( long );
int Update( long );
void Done( int fail );
private:
int cnt;
long total;
int typeOfProgress;
int backup;
StrBuf desc;
};