Files
UnrealEngine/Engine/Source/ThirdParty/Perforce/Perforce.Build.cs
2025-05-18 13:04:45 +08:00

83 lines
3.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class Perforce : ModuleRules
{
public Perforce(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
if (Target.Platform == UnrealTargetPlatform.Win64)
{
// SDK downloaded at http://ftp.perforce.com/perforce/r21.2/bin.ntx64/p4api_vs2015_dyn_openssl1.1.1.zip
string Windows_P4APIPath = Target.UEThirdPartySourceDirectory + "Perforce/p4api-2021.2/";
string PlatformSubdir = Target.Platform.ToString();
string VisualStudioVersionFolder = "VS" + Target.WindowsPlatform.GetVisualStudioCompilerVersionName();
string IncludeFolder = Path.Combine(Windows_P4APIPath, "Include", PlatformSubdir, VisualStudioVersionFolder);
PublicSystemIncludePaths.Add(IncludeFolder);
string ConfigPath = (Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT) ? "Debug" : "Release";
string LibFolder = Path.Combine(Windows_P4APIPath, "Lib", PlatformSubdir, VisualStudioVersionFolder, ConfigPath);
PublicAdditionalLibraries.Add(Path.Combine(LibFolder, "libclient.lib"));
PublicAdditionalLibraries.Add(Path.Combine(LibFolder, "librpc.lib"));
PublicAdditionalLibraries.Add(Path.Combine(LibFolder, "libsupp.lib"));
PublicAdditionalLibraries.Add(Path.Combine(LibFolder, "libp4api.lib"));
PublicAdditionalLibraries.Add(Path.Combine(LibFolder, "libp4script.lib"));
PublicAdditionalLibraries.Add(Path.Combine(LibFolder, "libp4script_c.lib"));
PublicAdditionalLibraries.Add(Path.Combine(LibFolder, "libp4script_curl.lib"));
PublicAdditionalLibraries.Add(Path.Combine(LibFolder, "libp4script_sqlite.lib"));
}
else
{
string LibFolder = "Lib/";
string IncludeName = "Include";
string IncludeSuffix = "";
string LibPrefix = "";
string LibPostfixAndExt = ".";
string P4APIPath = Target.UEThirdPartySourceDirectory + "Perforce/p4api-2015.2/";
if (Target.Platform == UnrealTargetPlatform.Mac)
{
// the Mac libs are universal libs built from source
P4APIPath = Target.UEThirdPartySourceDirectory + "Perforce/p4api-2022.1/";
LibFolder += "Mac";
IncludeSuffix += "/Mac";
}
else if (Target.Platform == UnrealTargetPlatform.Linux)
{
P4APIPath = Target.UEThirdPartySourceDirectory + "Perforce/p4api-2018.1/";
LibFolder += "Linux";
IncludeSuffix += "/Linux";
}
LibPrefix = P4APIPath + LibFolder + "/";
LibPostfixAndExt = ".a";
PublicSystemIncludePaths.Add(P4APIPath + IncludeName + IncludeSuffix);
PublicAdditionalLibraries.Add(LibPrefix + "libclient" + LibPostfixAndExt);
if (Target.Platform != UnrealTargetPlatform.Win64 && Target.Platform != UnrealTargetPlatform.Mac)
{
PrivateDependencyModuleNames.Add("SSL");
}
if (Target.Platform == UnrealTargetPlatform.Mac)
{
PublicAdditionalLibraries.Add(LibPrefix + "libp4api" + LibPostfixAndExt);
PublicAdditionalLibraries.Add(LibPrefix + "libp4script" + LibPostfixAndExt);
PublicAdditionalLibraries.Add(LibPrefix + "libp4script_c" + LibPostfixAndExt);
PublicAdditionalLibraries.Add(LibPrefix + "libp4script_curl" + LibPostfixAndExt);
PublicAdditionalLibraries.Add(LibPrefix + "libp4script_sqlite" + LibPostfixAndExt);
}
PublicAdditionalLibraries.Add(LibPrefix + "librpc" + LibPostfixAndExt);
PublicAdditionalLibraries.Add(LibPrefix + "libsupp" + LibPostfixAndExt);
}
}
}