Files
UnrealEngine/Engine/Source/ThirdParty/Perforce/P4Api.Net/p4api.net/SubmitResults.cs
2025-05-18 13:04:45 +08:00

73 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Perforce.P4
{
/// <summary>
/// Describes file submitted and file action performed.
/// </summary>
public class FileSubmitRecord
{
private StringEnum<FileAction> _action;
public FileAction Action
{
get { return _action; }
internal set { _action = value; }
}
public FileSpec File { get; private set; }
public FileSubmitRecord(FileAction action, FileSpec file)
{
_action = action;
File = file;
}
public FileSubmitRecord()
{
_action = FileAction.None;
File = null;
}
}
/// <summary>
/// Describes the results for a submit operation on one or more files.
/// </summary>
public class SubmitResults
{
public int ChangeIdBeforeSubmit { get; internal set; }
public int FilesLockedBySubmit { get; internal set; }
public int ChangeIdAfterSubmit { get; internal set; }
public IList<FileSubmitRecord> Files { get; internal set; }
public SubmitResults(int changeIdBeforeSubmit, int filesLockedBySubmit,
int changeIdAfterSubmit, IList<FileSubmitRecord> files)
{
ChangeIdBeforeSubmit = changeIdBeforeSubmit;
FilesLockedBySubmit = filesLockedBySubmit;
ChangeIdAfterSubmit = changeIdAfterSubmit;
Files = files;
}
public SubmitResults(int changeIdBeforeSubmit, int filesLockedBySubmit,
int changeIdAfterSubmit)
{
ChangeIdBeforeSubmit = changeIdBeforeSubmit;
FilesLockedBySubmit = filesLockedBySubmit;
ChangeIdAfterSubmit = changeIdAfterSubmit;
Files = new List<FileSubmitRecord>();
}
public SubmitResults()
{
ChangeIdBeforeSubmit = -1;
FilesLockedBySubmit = 0;
ChangeIdAfterSubmit = -1;
Files = new List<FileSubmitRecord>();
}
}
}