Files
UnrealEngine/Engine/Source/ThirdParty/Perforce/P4Api.Net/p4api.net/Debug.cs
2025-05-18 13:04:45 +08:00

19 lines
459 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Perforce.P4
{
class Debug
{
#if _DEBUG
public static void Trace(string msg) { System.Diagnostics.Trace.WriteLine(msg); }
public static void TraceIf(bool test, string msg) { System.Diagnostics.Trace.WriteLineIf(test, msg); }
#else
public static void Trace(string msg) { }
public static void TraceIf(bool test, string msg) { }
#endif
}
}