Files
UnrealEngine/Engine/Source/ThirdParty/Perforce/P4Api.Net/p4api.net-unit-test/NLog.config
2025-05-18 13:04:45 +08:00

49 lines
1.8 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<nlog xmlns="http://www.nlog-project.org/schemas/NLog.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://www.nlog-project.org/schemas/NLog.xsd NLog.xsd"
autoReload="true"
throwExceptions="false"
internalLogLevel="Off" internalLogFile="c:\temp\nlog-internal.log">
<!-- optional, add some variables
https://github.com/nlog/NLog/wiki/Configuration-file#variables
-->
<variable name="myvar" value="myvalue"/>
<!--
See https://github.com/nlog/nlog/wiki/Configuration-file
for information on customizing logging rules and outputs.
-->
<targets>
<!--
add your targets here
See https://github.com/nlog/NLog/wiki/Targets for possible targets.
See https://github.com/nlog/NLog/wiki/Layout-Renderers for the possible layout renderers.
-->
<!--
Write events to a file with the process ID and date in the filename.
We need process ID because file is stored in ${nlogdir} which is the directory for the DLL
and of course that may be shared among multiple instances of Visual Studio...
-->
<target xsi:type="File" name="f" fileName="${nlogdir}/p4apitests-${shortdate}.log"
layout="${longdate} ${uppercase:${level}} ${threadid} ${message}" />
<target xsi:type="Trace" name="t"
layout="${uppercase:${level}} ${processid}:${threadid} ${message}" />
</targets>
<rules>
<!-- add your logging rules here -->
<!--
Write all events with minimal level of Trace (So Trace, Debug, Info, Warn, Error and Fatal) to both targets.
In real life, Info and above is probably sufficient.
-->
<logger name="*" minlevel="Trace" writeTo="f" />
<logger name="*" minlevel="Trace" writeTo="t" />
</rules>
</nlog>