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UnrealEngine/Engine/Source/ThirdParty/OpenVDB/Deploy/openvdb-12.0.0/include/openvdb/Grid.h
2025-05-18 13:04:45 +08:00

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// Copyright Contributors to the OpenVDB Project
// SPDX-License-Identifier: Apache-2.0
#ifndef OPENVDB_GRID_HAS_BEEN_INCLUDED
#define OPENVDB_GRID_HAS_BEEN_INCLUDED
#include "Exceptions.h"
#include "MetaMap.h"
#include "Types.h"
#include "io/io.h"
#include "math/Transform.h"
#include "tree/Tree.h"
#include "util/Assert.h"
#include "util/logging.h"
#include "util/Name.h"
#include <iostream>
#include <set>
#include <type_traits>
#include <vector>
namespace openvdb {
OPENVDB_USE_VERSION_NAMESPACE
namespace OPENVDB_VERSION_NAME {
using TreeBase = tree::TreeBase;
template<typename> class Grid; // forward declaration
/// @brief Create a new grid of type @c GridType with a given background value.
///
/// @note Calling createGrid<GridType>(background) is equivalent to calling
/// GridType::create(background).
template<typename GridType>
inline typename GridType::Ptr createGrid(const typename GridType::ValueType& background);
/// @brief Create a new grid of type @c GridType with background value zero.
///
/// @note Calling createGrid<GridType>() is equivalent to calling GridType::create().
template<typename GridType>
inline typename GridType::Ptr createGrid();
/// @brief Create a new grid of the appropriate type that wraps the given tree.
///
/// @note This function can be called without specifying the template argument,
/// i.e., as createGrid(tree).
template<typename TreePtrType>
inline typename Grid<typename TreePtrType::element_type>::Ptr createGrid(TreePtrType);
/// @brief Create a new grid of type @c GridType classified as a "Level Set",
/// i.e., a narrow-band level set.
///
/// @note @c GridType::ValueType must be a floating-point scalar.
///
/// @param voxelSize the size of a voxel in world units
/// @param halfWidth the half width of the narrow band in voxel units
///
/// @details The voxel size and the narrow band half width define the grid's
/// background value as halfWidth*voxelWidth. The transform is linear
/// with a uniform scaling only corresponding to the specified voxel size.
///
/// @note It is generally advisable to specify a half-width of the narrow band
/// that is larger than one voxel unit, otherwise zero crossings are not guaranteed.
template<typename GridType>
typename GridType::Ptr createLevelSet(
Real voxelSize = 1.0, Real halfWidth = LEVEL_SET_HALF_WIDTH);
////////////////////////////////////////
/// @brief Abstract base class for typed grids
class OPENVDB_API GridBase: public MetaMap
{
public:
using Ptr = SharedPtr<GridBase>;
using ConstPtr = SharedPtr<const GridBase>;
using GridFactory = Ptr (*)();
~GridBase() override {}
/// @name Copying
/// @{
/// @brief Return a new grid of the same type as this grid whose metadata is a
/// deep copy of this grid's and whose tree and transform are shared with this grid.
virtual GridBase::Ptr copyGrid() = 0;
/// @brief Return a new grid of the same type as this grid whose metadata is a
/// deep copy of this grid's and whose tree and transform are shared with this grid.
virtual GridBase::ConstPtr copyGrid() const = 0;
/// @brief Return a new grid of the same type as this grid whose metadata and
/// transform are deep copies of this grid's and whose tree is default-constructed.
virtual GridBase::Ptr copyGridWithNewTree() const = 0;
/// @brief Return a new grid of the same type as this grid whose tree and transform
/// is shared with this grid and whose metadata is provided as an argument.
virtual GridBase::ConstPtr copyGridReplacingMetadata(const MetaMap& meta) const = 0;
/// @brief Return a new grid of the same type as this grid whose tree is shared with
/// this grid, whose metadata is a deep copy of this grid's and whose transform is
/// provided as an argument.
/// @throw ValueError if the transform pointer is null
virtual GridBase::ConstPtr copyGridReplacingTransform(math::Transform::Ptr xform) const = 0;
/// @brief Return a new grid of the same type as this grid whose tree is shared with
/// this grid and whose transform and metadata are provided as arguments.
/// @throw ValueError if the transform pointer is null
virtual GridBase::ConstPtr copyGridReplacingMetadataAndTransform(const MetaMap& meta,
math::Transform::Ptr xform) const = 0;
/// Return a new grid whose metadata, transform and tree are deep copies of this grid's.
virtual GridBase::Ptr deepCopyGrid() const = 0;
/// @}
/// @name Registry
/// @{
/// Create a new grid of the given (registered) type.
static Ptr createGrid(const Name& type);
/// Return @c true if the given grid type name is registered.
static bool isRegistered(const Name &type);
/// Clear the grid type registry.
static void clearRegistry();
/// @}
/// @name Type access
/// @{
/// Return the name of this grid's type.
virtual Name type() const = 0;
/// Return the name of the type of a voxel's value (e.g., "float" or "vec3d").
virtual Name valueType() const = 0;
/// Return @c true if this grid is of the same type as the template parameter.
template<typename GridType>
bool isType() const { return (this->type() == GridType::gridType()); }
/// @}
//@{
/// @brief Return the result of downcasting a GridBase pointer to a Grid pointer
/// of the specified type, or return a null pointer if the types are incompatible.
template<typename GridType>
static typename GridType::Ptr grid(const GridBase::Ptr&);
template<typename GridType>
static typename GridType::ConstPtr grid(const GridBase::ConstPtr&);
template<typename GridType>
static typename GridType::ConstPtr constGrid(const GridBase::Ptr&);
template<typename GridType>
static typename GridType::ConstPtr constGrid(const GridBase::ConstPtr&);
//@}
/// @name Tree
/// @{
/// @brief Return a pointer to this grid's tree, which might be
/// shared with other grids. The pointer is guaranteed to be non-null.
TreeBase::Ptr baseTreePtr();
/// @brief Return a pointer to this grid's tree, which might be
/// shared with other grids. The pointer is guaranteed to be non-null.
TreeBase::ConstPtr baseTreePtr() const { return this->constBaseTreePtr(); }
/// @brief Return a pointer to this grid's tree, which might be
/// shared with other grids. The pointer is guaranteed to be non-null.
virtual TreeBase::ConstPtr constBaseTreePtr() const = 0;
/// @brief Return true if tree is not shared with another grid.
virtual bool isTreeUnique() const = 0;
/// @brief Return a reference to this grid's tree, which might be
/// shared with other grids.
/// @note Calling @vdblink::GridBase::setTree() setTree@endlink
/// on this grid invalidates all references previously returned by this method.
TreeBase& baseTree() { return const_cast<TreeBase&>(this->constBaseTree()); }
/// @brief Return a reference to this grid's tree, which might be
/// shared with other grids.
/// @note Calling @vdblink::GridBase::setTree() setTree@endlink
/// on this grid invalidates all references previously returned by this method.
const TreeBase& baseTree() const { return this->constBaseTree(); }
/// @brief Return a reference to this grid's tree, which might be
/// shared with other grids.
/// @note Calling @vdblink::GridBase::setTree() setTree@endlink
/// on this grid invalidates all references previously returned by this method.
const TreeBase& constBaseTree() const { return *(this->constBaseTreePtr()); }
/// @brief Associate the given tree with this grid, in place of its existing tree.
/// @throw ValueError if the tree pointer is null
/// @throw TypeError if the tree is not of the appropriate type
/// @note Invalidates all references previously returned by
/// @vdblink::GridBase::baseTree() baseTree@endlink
/// or @vdblink::GridBase::constBaseTree() constBaseTree@endlink.
virtual void setTree(TreeBase::Ptr) = 0;
/// Set a new tree with the same background value as the previous tree.
virtual void newTree() = 0;
/// @}
/// Return @c true if this grid contains only background voxels.
virtual bool empty() const = 0;
/// Empty this grid, setting all voxels to the background.
virtual void clear() = 0;
/// @name Tools
/// @{
/// @brief Reduce the memory footprint of this grid by increasing its sparseness
/// either losslessly (@a tolerance = 0) or lossily (@a tolerance > 0).
/// @details With @a tolerance > 0, sparsify regions where voxels have the same
/// active state and have values that differ by no more than the tolerance
/// (converted to this grid's value type).
virtual void pruneGrid(float tolerance = 0.0) = 0;
/// @brief Clip this grid to the given world-space bounding box.
/// @details Voxels that lie outside the bounding box are set to the background.
/// @warning Clipping a level set will likely produce a grid that is
/// no longer a valid level set.
void clipGrid(const BBoxd&);
/// @brief Clip this grid to the given index-space bounding box.
/// @details Voxels that lie outside the bounding box are set to the background.
/// @warning Clipping a level set will likely produce a grid that is
/// no longer a valid level set.
virtual void clip(const CoordBBox&) = 0;
/// @}
/// @{
/// @brief If this grid resolves to one of the listed grid types,
/// invoke the given functor on the resolved grid.
/// @return @c false if this grid's type is not one of the listed types
///
/// @par Example:
/// @code
/// using AllowedGridTypes = openvdb::TypeList<
/// openvdb::Int32Grid, openvdb::Int64Grid,
/// openvdb::FloatGrid, openvdb::DoubleGrid>;
///
/// const openvdb::CoordBBox bbox{
/// openvdb::Coord{0,0,0}, openvdb::Coord{10,10,10}};
///
/// // Fill the grid if it is one of the allowed types.
/// myGridBasePtr->apply<AllowedGridTypes>(
/// [&bbox](auto& grid) { // C++14
/// using GridType = typename std::decay<decltype(grid)>::type;
/// grid.fill(bbox, typename GridType::ValueType(1));
/// }
/// );
/// @endcode
///
/// @see @vdblink::TypeList TypeList@endlink
template<typename GridTypeListT, typename OpT> inline bool apply(OpT&) const;
template<typename GridTypeListT, typename OpT> inline bool apply(OpT&);
template<typename GridTypeListT, typename OpT> inline bool apply(const OpT&) const;
template<typename GridTypeListT, typename OpT> inline bool apply(const OpT&);
/// @}
/// @name Metadata
/// @{
/// Return this grid's user-specified name.
std::string getName() const;
/// Specify a name for this grid.
void setName(const std::string&);
/// Return the user-specified description of this grid's creator.
std::string getCreator() const;
/// Provide a description of this grid's creator.
void setCreator(const std::string&);
/// @brief Return @c true if this grid should be written out with floating-point
/// voxel values (including components of vectors) quantized to 16 bits.
bool saveFloatAsHalf() const;
void setSaveFloatAsHalf(bool);
/// @brief Return the class of volumetric data (level set, fog volume, etc.)
/// that is stored in this grid.
/// @sa gridClassToString, gridClassToMenuName, stringToGridClass
GridClass getGridClass() const;
/// @brief Specify the class of volumetric data (level set, fog volume, etc.)
/// that is stored in this grid.
/// @sa gridClassToString, gridClassToMenuName, stringToGridClass
void setGridClass(GridClass);
/// Remove the setting specifying the class of this grid's volumetric data.
void clearGridClass();
/// @}
/// Return the metadata string value for the given class of volumetric data.
static std::string gridClassToString(GridClass);
/// Return a formatted string version of the grid class.
static std::string gridClassToMenuName(GridClass);
/// @brief Return the class of volumetric data specified by the given string.
/// @details If the string is not one of the ones returned by
/// @vdblink::GridBase::gridClassToString() gridClassToString@endlink,
/// return @c GRID_UNKNOWN.
static GridClass stringToGridClass(const std::string&);
/// @name Metadata
/// @{
/// @brief Return the type of vector data (invariant, covariant, etc.) stored
/// in this grid, assuming that this grid contains a vector-valued tree.
/// @sa vecTypeToString, vecTypeExamples, vecTypeDescription, stringToVecType
VecType getVectorType() const;
/// @brief Specify the type of vector data (invariant, covariant, etc.) stored
/// in this grid, assuming that this grid contains a vector-valued tree.
/// @sa vecTypeToString, vecTypeExamples, vecTypeDescription, stringToVecType
void setVectorType(VecType);
/// Remove the setting specifying the type of vector data stored in this grid.
void clearVectorType();
/// @}
/// Return the metadata string value for the given type of vector data.
static std::string vecTypeToString(VecType);
/// Return a string listing examples of the given type of vector data
/// (e.g., "Gradient/Normal", given VEC_COVARIANT).
static std::string vecTypeExamples(VecType);
/// @brief Return a string describing how the given type of vector data is affected
/// by transformations (e.g., "Does not transform", given VEC_INVARIANT).
static std::string vecTypeDescription(VecType);
static VecType stringToVecType(const std::string&);
/// @name Metadata
/// @{
/// Return @c true if this grid's voxel values are in world space and should be
/// affected by transformations, @c false if they are in local space and should
/// not be affected by transformations.
bool isInWorldSpace() const;
/// Specify whether this grid's voxel values are in world space or in local space.
void setIsInWorldSpace(bool);
/// @}
// Standard metadata field names
// (These fields should normally not be accessed directly, but rather
// via the accessor methods above, when available.)
// Note: Visual C++ requires these declarations to be separate statements.
static const char* const META_GRID_CLASS;
static const char* const META_GRID_CREATOR;
static const char* const META_GRID_NAME;
static const char* const META_SAVE_HALF_FLOAT;
static const char* const META_IS_LOCAL_SPACE;
static const char* const META_VECTOR_TYPE;
static const char* const META_FILE_BBOX_MIN;
static const char* const META_FILE_BBOX_MAX;
static const char* const META_FILE_COMPRESSION;
static const char* const META_FILE_MEM_BYTES;
static const char* const META_FILE_VOXEL_COUNT;
static const char* const META_FILE_DELAYED_LOAD;
/// @name Statistics
/// @{
/// Return the number of active voxels.
virtual Index64 activeVoxelCount() const = 0;
/// Return the axis-aligned bounding box of all active voxels. If
/// the grid is empty a default bbox is returned.
virtual CoordBBox evalActiveVoxelBoundingBox() const = 0;
/// Return the dimensions of the axis-aligned bounding box of all active voxels.
virtual Coord evalActiveVoxelDim() const = 0;
/// Return the number of bytes of memory used by this grid.
virtual Index64 memUsage() const = 0;
/// @brief Add metadata to this grid comprising the current values
/// of statistics like the active voxel count and bounding box.
/// @note This metadata is not automatically kept up-to-date with
/// changes to this grid.
void addStatsMetadata();
/// @brief Return a new MetaMap containing just the metadata that
/// was added to this grid with @vdblink::GridBase::addStatsMetadata()
/// addStatsMetadata@endlink.
/// @details If @vdblink::GridBase::addStatsMetadata() addStatsMetadata@endlink
/// was never called on this grid, return an empty MetaMap.
MetaMap::Ptr getStatsMetadata() const;
/// @}
/// @name Transform
/// @{
//@{
/// @brief Return a pointer to this grid's transform, which might be
/// shared with other grids.
math::Transform::Ptr transformPtr() { return mTransform; }
math::Transform::ConstPtr transformPtr() const { return mTransform; }
math::Transform::ConstPtr constTransformPtr() const { return mTransform; }
//@}
//@{
/// @brief Return a reference to this grid's transform, which might be
/// shared with other grids.
/// @note Calling @vdblink::GridBase::setTransform() setTransform@endlink
/// on this grid invalidates all references previously returned by this method.
math::Transform& transform() { return *mTransform; }
const math::Transform& transform() const { return *mTransform; }
const math::Transform& constTransform() const { return *mTransform; }
//@}
/// @}
/// @name Transform
/// @{
/// @brief Associate the given transform with this grid, in place of
/// its existing transform.
/// @throw ValueError if the transform pointer is null
/// @note Invalidates all references previously returned by
/// @vdblink::GridBase::transform() transform@endlink
/// or @vdblink::GridBase::constTransform() constTransform@endlink.
void setTransform(math::Transform::Ptr);
/// Return the size of this grid's voxels.
Vec3d voxelSize() const { return transform().voxelSize(); }
/// @brief Return the size of this grid's voxel at position (x, y, z).
/// @note Frustum and perspective transforms have position-dependent voxel size.
Vec3d voxelSize(const Vec3d& xyz) const { return transform().voxelSize(xyz); }
/// Return true if the voxels in world space are uniformly sized cubes
bool hasUniformVoxels() const { return mTransform->hasUniformScale(); }
/// Apply this grid's transform to the given coordinates.
Vec3d indexToWorld(const Vec3d& xyz) const { return transform().indexToWorld(xyz); }
/// Apply this grid's transform to the given coordinates.
Vec3d indexToWorld(const Coord& ijk) const { return transform().indexToWorld(ijk); }
/// Apply the inverse of this grid's transform to the given coordinates.
Vec3d worldToIndex(const Vec3d& xyz) const { return transform().worldToIndex(xyz); }
/// @}
/// @name I/O
/// @{
/// @brief Read the grid topology from a stream.
/// This will read only the grid structure, not the actual data buffers.
virtual void readTopology(std::istream&) = 0;
/// @brief Write the grid topology to a stream.
/// This will write only the grid structure, not the actual data buffers.
virtual void writeTopology(std::ostream&) const = 0;
/// Read all data buffers for this grid.
virtual void readBuffers(std::istream&) = 0;
/// Read all of this grid's data buffers that intersect the given index-space bounding box.
virtual void readBuffers(std::istream&, const CoordBBox&) = 0;
/// @brief Read all of this grid's data buffers that are not yet resident in memory
/// (because delayed loading is in effect).
/// @details If this grid was read from a memory-mapped file, this operation
/// disconnects the grid from the file.
/// @sa io::File::open, io::MappedFile
virtual void readNonresidentBuffers() const = 0;
/// Write out all data buffers for this grid.
virtual void writeBuffers(std::ostream&) const = 0;
/// Read in the transform for this grid.
void readTransform(std::istream& is) { transform().read(is); }
/// Write out the transform for this grid.
void writeTransform(std::ostream& os) const { transform().write(os); }
/// Output a human-readable description of this grid.
virtual void print(std::ostream& = std::cout, int verboseLevel = 1) const = 0;
/// @}
protected:
/// @brief Initialize with an identity linear transform.
GridBase(): mTransform(math::Transform::createLinearTransform()) {}
/// @brief Initialize with metadata and a transform.
/// @throw ValueError if the transform pointer is null
GridBase(const MetaMap& meta, math::Transform::Ptr xform);
/// @brief Deep copy another grid's metadata and transform.
GridBase(const GridBase& other): MetaMap(other), mTransform(other.mTransform->copy()) {}
/// @brief Copy another grid's metadata but share its transform.
GridBase(GridBase& other, ShallowCopy): MetaMap(other), mTransform(other.mTransform) {}
/// Register a grid type along with a factory function.
static void registerGrid(const Name& type, GridFactory);
/// Remove a grid type from the registry.
static void unregisterGrid(const Name& type);
private:
math::Transform::Ptr mTransform;
}; // class GridBase
////////////////////////////////////////
using GridPtrVec = std::vector<GridBase::Ptr>;
using GridPtrVecIter = GridPtrVec::iterator;
using GridPtrVecCIter = GridPtrVec::const_iterator;
using GridPtrVecPtr = SharedPtr<GridPtrVec>;
using GridCPtrVec = std::vector<GridBase::ConstPtr>;
using GridCPtrVecIter = GridCPtrVec::iterator;
using GridCPtrVecCIter = GridCPtrVec::const_iterator;
using GridCPtrVecPtr = SharedPtr<GridCPtrVec>;
using GridPtrSet = std::set<GridBase::Ptr>;
using GridPtrSetIter = GridPtrSet::iterator;
using GridPtrSetCIter = GridPtrSet::const_iterator;
using GridPtrSetPtr = SharedPtr<GridPtrSet>;
using GridCPtrSet = std::set<GridBase::ConstPtr>;
using GridCPtrSetIter = GridCPtrSet::iterator;
using GridCPtrSetCIter = GridCPtrSet::const_iterator;
using GridCPtrSetPtr = SharedPtr<GridCPtrSet>;
/// @brief Predicate functor that returns @c true for grids that have a specified name
struct OPENVDB_API GridNamePred
{
GridNamePred(const Name& _name): name(_name) {}
bool operator()(const GridBase::ConstPtr& g) const { return g && g->getName() == name; }
Name name;
};
/// Return the first grid in the given container whose name is @a name.
template<typename GridPtrContainerT>
inline typename GridPtrContainerT::value_type
findGridByName(const GridPtrContainerT& container, const Name& name)
{
using GridPtrT = typename GridPtrContainerT::value_type;
typename GridPtrContainerT::const_iterator it =
std::find_if(container.begin(), container.end(), GridNamePred(name));
return (it == container.end() ? GridPtrT() : *it);
}
/// Return the first grid in the given map whose name is @a name.
template<typename KeyT, typename GridPtrT>
inline GridPtrT
findGridByName(const std::map<KeyT, GridPtrT>& container, const Name& name)
{
using GridPtrMapT = std::map<KeyT, GridPtrT>;
for (typename GridPtrMapT::const_iterator it = container.begin(), end = container.end();
it != end; ++it)
{
const GridPtrT& grid = it->second;
if (grid && grid->getName() == name) return grid;
}
return GridPtrT();
}
//@}
////////////////////////////////////////
/// @brief Container class that associates a tree with a transform and metadata
template<typename _TreeType>
class Grid: public GridBase
{
public:
using Ptr = SharedPtr<Grid>;
using ConstPtr = SharedPtr<const Grid>;
using TreeType = _TreeType;
using TreePtrType = typename _TreeType::Ptr;
using ConstTreePtrType = typename _TreeType::ConstPtr;
using ValueType = typename _TreeType::ValueType;
using BuildType = typename _TreeType::BuildType;
using ValueOnIter = typename _TreeType::ValueOnIter;
using ValueOnCIter = typename _TreeType::ValueOnCIter;
using ValueOffIter = typename _TreeType::ValueOffIter;
using ValueOffCIter = typename _TreeType::ValueOffCIter;
using ValueAllIter = typename _TreeType::ValueAllIter;
using ValueAllCIter = typename _TreeType::ValueAllCIter;
using Accessor = typename _TreeType::Accessor;
using ConstAccessor = typename _TreeType::ConstAccessor;
using UnsafeAccessor = typename _TreeType::UnsafeAccessor;
using ConstUnsafeAccessor = typename _TreeType::ConstUnsafeAccessor;
/// @brief ValueConverter<T>::Type is the type of a grid having the same
/// hierarchy as this grid but a different value type, T.
///
/// For example, FloatGrid::ValueConverter<double>::Type is equivalent to DoubleGrid.
/// @note If the source grid type is a template argument, it might be necessary
/// to write "typename SourceGrid::template ValueConverter<T>::Type".
template<typename OtherValueType>
struct ValueConverter {
using Type = Grid<typename TreeType::template ValueConverter<OtherValueType>::Type>;
};
/// Return a new grid with the given background value.
static Ptr create(const ValueType& background);
/// Return a new grid with background value zero.
static Ptr create();
/// @brief Return a new grid that contains the given tree.
/// @throw ValueError if the tree pointer is null
static Ptr create(TreePtrType);
/// @brief Return a new, empty grid with the same transform and metadata as the
/// given grid and with background value zero.
static Ptr create(const GridBase& other);
/// Construct a new grid with background value zero.
Grid();
/// Construct a new grid with the given background value.
explicit Grid(const ValueType& background);
/// @brief Construct a new grid that shares the given tree and associates with it
/// an identity linear transform.
/// @throw ValueError if the tree pointer is null
explicit Grid(TreePtrType);
/// Deep copy another grid's metadata, transform and tree.
Grid(const Grid&);
/// @brief Deep copy the metadata, transform and tree of another grid whose tree
/// configuration is the same as this grid's but whose value type is different.
/// Cast the other grid's values to this grid's value type.
/// @throw TypeError if the other grid's tree configuration doesn't match this grid's
/// or if this grid's ValueType is not constructible from the other grid's ValueType.
template<typename OtherTreeType>
explicit Grid(const Grid<OtherTreeType>&);
/// Deep copy another grid's metadata and transform, but share its tree.
Grid(Grid&, ShallowCopy);
/// @brief Deep copy another grid's metadata and transform, but construct a new tree
/// with background value zero.
explicit Grid(const GridBase&);
~Grid() override {}
/// Disallow assignment, since it wouldn't be obvious whether the copy is deep or shallow.
Grid& operator=(const Grid&) = delete;
/// @name Copying
/// @{
/// @brief Return a new grid of the same type as this grid whose metadata and
/// transform are deep copies of this grid's and whose tree is shared with this grid.
Ptr copy();
/// @brief Return a new grid of the same type as this grid whose metadata and
/// transform are deep copies of this grid's and whose tree is shared with this grid.
ConstPtr copy() const;
/// @brief Return a new grid of the same type as this grid whose metadata and
/// transform are deep copies of this grid's and whose tree is default-constructed.
Ptr copyWithNewTree() const;
/// @brief Return a new grid of the same type as this grid whose metadata is a
/// deep copy of this grid's and whose tree and transform are shared with this grid.
GridBase::Ptr copyGrid() override;
/// @brief Return a new grid of the same type as this grid whose metadata is a
/// deep copy of this grid's and whose tree and transform are shared with this grid.
GridBase::ConstPtr copyGrid() const override;
/// @brief Return a new grid of the same type as this grid whose metadata and
/// transform are deep copies of this grid's and whose tree is default-constructed.
GridBase::Ptr copyGridWithNewTree() const override;
//@}
/// @name Copying
/// @{
/// @brief Return a new grid of the same type as this grid whose tree and transform
/// is shared with this grid and whose metadata is provided as an argument.
ConstPtr copyReplacingMetadata(const MetaMap& meta) const;
/// @brief Return a new grid of the same type as this grid whose tree is shared with
/// this grid, whose metadata is a deep copy of this grid's and whose transform is
/// provided as an argument.
/// @throw ValueError if the transform pointer is null
ConstPtr copyReplacingTransform(math::Transform::Ptr xform) const;
/// @brief Return a new grid of the same type as this grid whose tree is shared with
/// this grid and whose transform and metadata are provided as arguments.
/// @throw ValueError if the transform pointer is null
ConstPtr copyReplacingMetadataAndTransform(const MetaMap& meta,
math::Transform::Ptr xform) const;
/// @brief Return a new grid of the same type as this grid whose tree and transform
/// is shared with this grid and whose metadata is provided as an argument.
GridBase::ConstPtr copyGridReplacingMetadata(const MetaMap& meta) const override;
/// @brief Return a new grid of the same type as this grid whose tree is shared with
/// this grid, whose metadata is a deep copy of this grid's and whose transform is
/// provided as an argument.
/// @throw ValueError if the transform pointer is null
GridBase::ConstPtr copyGridReplacingTransform(math::Transform::Ptr xform) const override;
/// @brief Return a new grid of the same type as this grid whose tree is shared with
/// this grid and whose transform and metadata are provided as arguments.
/// @throw ValueError if the transform pointer is null
GridBase::ConstPtr copyGridReplacingMetadataAndTransform(const MetaMap& meta,
math::Transform::Ptr xform) const override;
/// @brief Return a new grid whose metadata, transform and tree are deep copies of this grid's.
Ptr deepCopy() const { return Ptr(new Grid(*this)); }
/// @brief Return a new grid whose metadata, transform and tree are deep copies of this grid's.
GridBase::Ptr deepCopyGrid() const override { return this->deepCopy(); }
//@}
/// Return the name of this grid's type.
Name type() const override { return this->gridType(); }
/// Return the name of this type of grid.
static Name gridType() { return TreeType::treeType(); }
/// Return the name of the type of a voxel's value (e.g., "float" or "vec3d").
Name valueType() const override { return tree().valueType(); }
/// @name Voxel access
/// @{
/// @brief Return this grid's background value.
/// @note Use tools::changeBackground to efficiently modify the background value.
const ValueType& background() const { return mTree->background(); }
/// Return @c true if this grid contains only inactive background voxels.
bool empty() const override { return tree().empty(); }
/// Empty this grid, so that all voxels become inactive background voxels.
void clear() override { tree().clear(); }
/// @brief Return an accessor that provides random read and write access
/// to this grid's voxels.
/// @details The accessor is safe in the sense that it is registered with this grid's tree.
Accessor getAccessor() { return mTree->getAccessor(); }
/// @brief Return an unsafe accessor that provides random read and write access
/// to this grid's voxels.
/// @details The accessor is unsafe in the sense that it is not registered
/// with this grid's tree. In some rare cases this can give a performance advantage
/// over a registered accessor, but it is unsafe if the tree topology is modified.
/// @warning Only use this method if you're an expert and know the
/// risks of using an unregistered accessor (see tree/ValueAccessor.h)
UnsafeAccessor getUnsafeAccessor() { return mTree->getUnsafeAccessor(); }
/// Return an accessor that provides random read-only access to this grid's voxels.
ConstAccessor getAccessor() const { return mTree->getConstAccessor(); }
/// Return an accessor that provides random read-only access to this grid's voxels.
ConstAccessor getConstAccessor() const { return mTree->getConstAccessor(); }
/// @brief Return an unsafe accessor that provides random read-only access
/// to this grid's voxels.
/// @details The accessor is unsafe in the sense that it is not registered
/// with this grid's tree. In some rare cases this can give a performance advantage
/// over a registered accessor, but it is unsafe if the tree topology is modified.
/// @warning Only use this method if you're an expert and know the
/// risks of using an unregistered accessor (see tree/ValueAccessor.h)
ConstUnsafeAccessor getConstUnsafeAccessor() const { return mTree->getConstUnsafeAccessor(); }
/// Return an iterator over all of this grid's active values (tile and voxel).
ValueOnIter beginValueOn() { return tree().beginValueOn(); }
/// Return an iterator over all of this grid's active values (tile and voxel).
ValueOnCIter beginValueOn() const { return tree().cbeginValueOn(); }
/// Return an iterator over all of this grid's active values (tile and voxel).
ValueOnCIter cbeginValueOn() const { return tree().cbeginValueOn(); }
/// Return an iterator over all of this grid's inactive values (tile and voxel).
ValueOffIter beginValueOff() { return tree().beginValueOff(); }
/// Return an iterator over all of this grid's inactive values (tile and voxel).
ValueOffCIter beginValueOff() const { return tree().cbeginValueOff(); }
/// Return an iterator over all of this grid's inactive values (tile and voxel).
ValueOffCIter cbeginValueOff() const { return tree().cbeginValueOff(); }
/// Return an iterator over all of this grid's values (tile and voxel).
ValueAllIter beginValueAll() { return tree().beginValueAll(); }
/// Return an iterator over all of this grid's values (tile and voxel).
ValueAllCIter beginValueAll() const { return tree().cbeginValueAll(); }
/// Return an iterator over all of this grid's values (tile and voxel).
ValueAllCIter cbeginValueAll() const { return tree().cbeginValueAll(); }
/// @}
/// @name Tools
/// @{
/// @brief Set all voxels within a given axis-aligned box to a constant value.
/// @param bbox inclusive coordinates of opposite corners of an axis-aligned box
/// @param value the value to which to set voxels within the box
/// @param active if true, mark voxels within the box as active,
/// otherwise mark them as inactive
/// @note This operation generates a sparse, but not always optimally sparse,
/// representation of the filled box. Follow fill operations with a prune()
/// operation for optimal sparseness.
void sparseFill(const CoordBBox& bbox, const ValueType& value, bool active = true);
/// @brief Set all voxels within a given axis-aligned box to a constant value.
/// @param bbox inclusive coordinates of opposite corners of an axis-aligned box
/// @param value the value to which to set voxels within the box
/// @param active if true, mark voxels within the box as active,
/// otherwise mark them as inactive
/// @note This operation generates a sparse, but not always optimally sparse,
/// representation of the filled box. Follow fill operations with a prune()
/// operation for optimal sparseness.
void fill(const CoordBBox& bbox, const ValueType& value, bool active = true);
/// @brief Set all voxels within a given axis-aligned box to a constant value
/// and ensure that those voxels are all represented at the leaf level.
/// @param bbox inclusive coordinates of opposite corners of an axis-aligned box.
/// @param value the value to which to set voxels within the box.
/// @param active if true, mark voxels within the box as active,
/// otherwise mark them as inactive.
void denseFill(const CoordBBox& bbox, const ValueType& value, bool active = true);
/// Reduce the memory footprint of this grid by increasing its sparseness.
void pruneGrid(float tolerance = 0.0) override;
/// @brief Clip this grid to the given index-space bounding box.
/// @details Voxels that lie outside the bounding box are set to the background.
/// @warning Clipping a level set will likely produce a grid that is
/// no longer a valid level set.
void clip(const CoordBBox&) override;
/// @brief Efficiently merge another grid into this grid using one of several schemes.
/// @details This operation is primarily intended to combine grids that are mostly
/// non-overlapping (for example, intermediate grids from computations that are
/// parallelized across disjoint regions of space).
/// @warning This operation always empties the other grid.
void merge(Grid& other, MergePolicy policy = MERGE_ACTIVE_STATES);
/// @brief Union this grid's set of active values with the active values
/// of the other grid, whose value type may be different.
/// @details The resulting state of a value is active if the corresponding value
/// was already active OR if it is active in the other grid. Also, a resulting
/// value maps to a voxel if the corresponding value already mapped to a voxel
/// OR if it is a voxel in the other grid. Thus, a resulting value can only
/// map to a tile if the corresponding value already mapped to a tile
/// AND if it is a tile value in the other grid.
///
/// @note This operation modifies only active states, not values.
/// Specifically, active tiles and voxels in this grid are not changed, and
/// tiles or voxels that were inactive in this grid but active in the other grid
/// are marked as active in this grid but left with their original values.
template<typename OtherTreeType>
void topologyUnion(const Grid<OtherTreeType>& other);
/// @brief Intersect this grid's set of active values with the active values
/// of the other grid, whose value type may be different.
/// @details The resulting state of a value is active only if the corresponding
/// value was already active AND if it is active in the other tree. Also, a
/// resulting value maps to a voxel if the corresponding value
/// already mapped to an active voxel in either of the two grids
/// and it maps to an active tile or voxel in the other grid.
///
/// @note This operation can delete branches of this grid that overlap with
/// inactive tiles in the other grid. Also, because it can deactivate voxels,
/// it can create leaf nodes with no active values. Thus, it is recommended
/// to prune this grid after calling this method.
template<typename OtherTreeType>
void topologyIntersection(const Grid<OtherTreeType>& other);
/// @brief Difference this grid's set of active values with the active values
/// of the other grid, whose value type may be different.
/// @details After this method is called, voxels in this grid will be active
/// only if they were active to begin with and if the corresponding voxels
/// in the other grid were inactive.
///
/// @note This operation can delete branches of this grid that overlap with
/// active tiles in the other grid. Also, because it can deactivate voxels,
/// it can create leaf nodes with no active values. Thus, it is recommended
/// to prune this grid after calling this method.
template<typename OtherTreeType>
void topologyDifference(const Grid<OtherTreeType>& other);
/// @}
/// @name Statistics
/// @{
/// Return the number of active voxels.
Index64 activeVoxelCount() const override { return tree().activeVoxelCount(); }
/// Return the axis-aligned bounding box of all active voxels.
CoordBBox evalActiveVoxelBoundingBox() const override;
/// Return the dimensions of the axis-aligned bounding box of all active voxels.
Coord evalActiveVoxelDim() const override;
/// Return the minimum and maximum active values in this grid.
OPENVDB_DEPRECATED_MESSAGE("Switch from grid->evalMinMax(minVal, maxVal) to \
tools::minMax(grid->tree()). Use threaded = false for serial execution")
void evalMinMax(ValueType& minVal, ValueType& maxVal) const;
/// Return the number of bytes of memory used by this grid.
/// @todo Add transform().memUsage()
Index64 memUsage() const override { return tree().memUsage(); }
/// @}
/// @name Tree
/// @{
//@{
/// @brief Return a pointer to this grid's tree, which might be
/// shared with other grids. The pointer is guaranteed to be non-null.
TreePtrType treePtr() { return mTree; }
ConstTreePtrType treePtr() const { return mTree; }
ConstTreePtrType constTreePtr() const { return mTree; }
TreeBase::ConstPtr constBaseTreePtr() const override { return mTree; }
//@}
/// @brief Return true if tree is not shared with another grid.
/// @note This is a virtual function with ABI=8
bool isTreeUnique() const final;
//@{
/// @brief Return a reference to this grid's tree, which might be
/// shared with other grids.
/// @note Calling setTree() on this grid invalidates all references
/// previously returned by this method.
TreeType& tree() { return *mTree; }
const TreeType& tree() const { return *mTree; }
const TreeType& constTree() const { return *mTree; }
//@}
/// @}
/// @name Tree
/// @{
/// @brief Associate the given tree with this grid, in place of its existing tree.
/// @throw ValueError if the tree pointer is null
/// @throw TypeError if the tree is not of type TreeType
/// @note Invalidates all references previously returned by baseTree(),
/// constBaseTree(), tree() or constTree().
void setTree(TreeBase::Ptr) override;
/// @brief Associate a new, empty tree with this grid, in place of its existing tree.
/// @note The new tree has the same background value as the existing tree.
void newTree() override;
/// @}
/// @name I/O
/// @{
/// @brief Read the grid topology from a stream.
/// This will read only the grid structure, not the actual data buffers.
void readTopology(std::istream&) override;
/// @brief Write the grid topology to a stream.
/// This will write only the grid structure, not the actual data buffers.
void writeTopology(std::ostream&) const override;
/// Read all data buffers for this grid.
void readBuffers(std::istream&) override;
/// Read all of this grid's data buffers that intersect the given index-space bounding box.
void readBuffers(std::istream&, const CoordBBox&) override;
/// @brief Read all of this grid's data buffers that are not yet resident in memory
/// (because delayed loading is in effect).
/// @details If this grid was read from a memory-mapped file, this operation
/// disconnects the grid from the file.
/// @sa io::File::open, io::MappedFile
void readNonresidentBuffers() const override;
/// Write out all data buffers for this grid.
void writeBuffers(std::ostream&) const override;
/// Output a human-readable description of this grid.
void print(std::ostream& = std::cout, int verboseLevel = 1) const override;
/// @}
/// @brief Return @c true if grids of this type require multiple I/O passes
/// to read and write data buffers.
/// @sa HasMultiPassIO
static inline bool hasMultiPassIO();
/// @name Registry
/// @{
/// Return @c true if this grid type is registered.
static bool isRegistered() { return GridBase::isRegistered(Grid::gridType()); }
/// Register this grid type along with a factory function.
static void registerGrid() { GridBase::registerGrid(Grid::gridType(), Grid::factory); }
/// Remove this grid type from the registry.
static void unregisterGrid() { GridBase::unregisterGrid(Grid::gridType()); }
/// @}
private:
/// Deep copy metadata, but share tree and transform.
Grid(TreePtrType tree, const MetaMap& meta, math::Transform::Ptr xform);
/// Helper function for use with registerGrid()
static GridBase::Ptr factory() { return Grid::create(); }
TreePtrType mTree;
}; // class Grid
////////////////////////////////////////
/// @brief Cast a generic grid pointer to a pointer to a grid of a concrete class.
///
/// Return a null pointer if the input pointer is null or if it
/// points to a grid that is not of type @c GridType.
///
/// @note Calling gridPtrCast<GridType>(grid) is equivalent to calling
/// GridBase::grid<GridType>(grid).
template<typename GridType>
inline typename GridType::Ptr
gridPtrCast(const GridBase::Ptr& grid)
{
return GridBase::grid<GridType>(grid);
}
/// @brief Cast a generic const grid pointer to a const pointer to a grid
/// of a concrete class.
///
/// Return a null pointer if the input pointer is null or if it
/// points to a grid that is not of type @c GridType.
///
/// @note Calling gridConstPtrCast<GridType>(grid) is equivalent to calling
/// GridBase::constGrid<GridType>(grid).
template<typename GridType>
inline typename GridType::ConstPtr
gridConstPtrCast(const GridBase::ConstPtr& grid)
{
return GridBase::constGrid<GridType>(grid);
}
////////////////////////////////////////
/// @{
/// @brief Return a pointer to a deep copy of the given grid, provided that
/// the grid's concrete type is @c GridType.
///
/// Return a null pointer if the input pointer is null or if it
/// points to a grid that is not of type @c GridType.
template<typename GridType>
inline typename GridType::Ptr
deepCopyTypedGrid(const GridBase::ConstPtr& grid)
{
if (!grid || !grid->isType<GridType>()) return typename GridType::Ptr();
return gridPtrCast<GridType>(grid->deepCopyGrid());
}
template<typename GridType>
inline typename GridType::Ptr
deepCopyTypedGrid(const GridBase& grid)
{
if (!grid.isType<GridType>()) return typename GridType::Ptr();
return gridPtrCast<GridType>(grid.deepCopyGrid());
}
/// @}
////////////////////////////////////////
//@{
/// @brief This adapter allows code that is templated on a Tree type to
/// accept either a Tree type or a Grid type.
template<typename _TreeType>
struct TreeAdapter
{
using TreeType = _TreeType;
using NonConstTreeType = typename std::remove_const<TreeType>::type;
using TreePtrType = typename TreeType::Ptr;
using ConstTreePtrType = typename TreeType::ConstPtr;
using NonConstTreePtrType = typename NonConstTreeType::Ptr;
using GridType = Grid<NonConstTreeType>;
using NonConstGridType = Grid<NonConstTreeType>;
using GridPtrType = typename GridType::Ptr;
using NonConstGridPtrType = typename NonConstGridType::Ptr;
using ConstGridPtrType = typename GridType::ConstPtr;
using ValueType = typename TreeType::ValueType;
using AccessorType = typename tree::ValueAccessor<TreeType>;
using ConstAccessorType = typename tree::ValueAccessor<const TreeType>;
using NonConstAccessorType = typename tree::ValueAccessor<NonConstTreeType>;
static NonConstTreeType& tree(NonConstTreeType& t) { return t; }
static NonConstTreeType& tree(NonConstGridType& g) { return g.tree(); }
static const NonConstTreeType& tree(const NonConstTreeType& t) { return t; }
static const NonConstTreeType& tree(const NonConstGridType& g) { return g.tree(); }
static const NonConstTreeType& constTree(NonConstTreeType& t) { return t; }
static const NonConstTreeType& constTree(NonConstGridType& g) { return g.constTree(); }
static const NonConstTreeType& constTree(const NonConstTreeType& t) { return t; }
static const NonConstTreeType& constTree(const NonConstGridType& g) { return g.constTree(); }
};
/// Partial specialization for Grid types
template<typename _TreeType>
struct TreeAdapter<Grid<_TreeType> >
{
using TreeType = _TreeType;
using NonConstTreeType = typename std::remove_const<TreeType>::type;
using TreePtrType = typename TreeType::Ptr;
using ConstTreePtrType = typename TreeType::ConstPtr;
using NonConstTreePtrType = typename NonConstTreeType::Ptr;
using GridType = Grid<TreeType>;
using NonConstGridType = Grid<NonConstTreeType>;
using GridPtrType = typename GridType::Ptr;
using NonConstGridPtrType = typename NonConstGridType::Ptr;
using ConstGridPtrType = typename GridType::ConstPtr;
using ValueType = typename TreeType::ValueType;
using AccessorType = typename tree::ValueAccessor<TreeType>;
using ConstAccessorType = typename tree::ValueAccessor<const TreeType>;
using NonConstAccessorType = typename tree::ValueAccessor<NonConstTreeType>;
static NonConstTreeType& tree(NonConstTreeType& t) { return t; }
static NonConstTreeType& tree(NonConstGridType& g) { return g.tree(); }
static const NonConstTreeType& tree(const NonConstTreeType& t) { return t; }
static const NonConstTreeType& tree(const NonConstGridType& g) { return g.tree(); }
static const NonConstTreeType& constTree(NonConstTreeType& t) { return t; }
static const NonConstTreeType& constTree(NonConstGridType& g) { return g.constTree(); }
static const NonConstTreeType& constTree(const NonConstTreeType& t) { return t; }
static const NonConstTreeType& constTree(const NonConstGridType& g) { return g.constTree(); }
};
/// Partial specialization for const Grid types
template<typename _TreeType>
struct TreeAdapter<const Grid<_TreeType> >
{
using TreeType = _TreeType;
using NonConstTreeType = typename std::remove_const<TreeType>::type;
using TreePtrType = typename TreeType::Ptr;
using ConstTreePtrType = typename TreeType::ConstPtr;
using NonConstTreePtrType = typename NonConstTreeType::Ptr;
using GridType = Grid<TreeType>;
using NonConstGridType = Grid<NonConstTreeType>;
using GridPtrType = typename GridType::Ptr;
using NonConstGridPtrType = typename NonConstGridType::Ptr;
using ConstGridPtrType = typename GridType::ConstPtr;
using ValueType = typename TreeType::ValueType;
using AccessorType = typename tree::ValueAccessor<TreeType>;
using ConstAccessorType = typename tree::ValueAccessor<const TreeType>;
using NonConstAccessorType = typename tree::ValueAccessor<NonConstTreeType>;
static NonConstTreeType& tree(NonConstTreeType& t) { return t; }
static NonConstTreeType& tree(NonConstGridType& g) { return g.tree(); }
static const NonConstTreeType& tree(const NonConstTreeType& t) { return t; }
static const NonConstTreeType& tree(const NonConstGridType& g) { return g.tree(); }
static const NonConstTreeType& constTree(NonConstTreeType& t) { return t; }
static const NonConstTreeType& constTree(NonConstGridType& g) { return g.constTree(); }
static const NonConstTreeType& constTree(const NonConstTreeType& t) { return t; }
static const NonConstTreeType& constTree(const NonConstGridType& g) { return g.constTree(); }
};
/// Partial specialization for ValueAccessor types
template<typename _TreeType>
struct TreeAdapter<tree::ValueAccessor<_TreeType> >
{
using TreeType = _TreeType;
using NonConstTreeType = typename std::remove_const<TreeType>::type;
using TreePtrType = typename TreeType::Ptr;
using ConstTreePtrType = typename TreeType::ConstPtr;
using NonConstTreePtrType = typename NonConstTreeType::Ptr;
using GridType = Grid<NonConstTreeType>;
using NonConstGridType = Grid<NonConstTreeType>;
using GridPtrType = typename GridType::Ptr;
using NonConstGridPtrType = typename NonConstGridType::Ptr;
using ConstGridPtrType = typename GridType::ConstPtr;
using ValueType = typename TreeType::ValueType;
using AccessorType = typename tree::ValueAccessor<TreeType>;
using ConstAccessorType = typename tree::ValueAccessor<const NonConstTreeType>;
using NonConstAccessorType = typename tree::ValueAccessor<NonConstTreeType>;
static NonConstTreeType& tree(NonConstTreeType& t) { return t; }
static NonConstTreeType& tree(NonConstGridType& g) { return g.tree(); }
static NonConstTreeType& tree(NonConstAccessorType& a) { return a.tree(); }
static const NonConstTreeType& tree(ConstAccessorType& a) { return a.tree(); }
static const NonConstTreeType& tree(const NonConstTreeType& t) { return t; }
static const NonConstTreeType& tree(const NonConstGridType& g) { return g.tree(); }
static const NonConstTreeType& tree(const NonConstAccessorType& a) { return a.tree(); }
static const NonConstTreeType& tree(const ConstAccessorType& a) { return a.tree(); }
static const NonConstTreeType& constTree(NonConstTreeType& t) { return t; }
static const NonConstTreeType& constTree(NonConstGridType& g) { return g.constTree(); }
static const NonConstTreeType& constTree(NonConstAccessorType& a) { return a.tree(); }
static const NonConstTreeType& constTree(ConstAccessorType& a) { return a.tree(); }
static const NonConstTreeType& constTree(const NonConstTreeType& t) { return t; }
static const NonConstTreeType& constTree(const NonConstGridType& g) { return g.constTree(); }
static const NonConstTreeType& constTree(const NonConstAccessorType& a) { return a.tree(); }
static const NonConstTreeType& constTree(const ConstAccessorType& a) { return a.tree(); }
};
//@}
////////////////////////////////////////
/// @brief Metafunction that specifies whether a given leaf node, tree, or grid type
/// requires multiple passes to read and write voxel data
/// @details Multi-pass I/O allows one to optimize the data layout of leaf nodes
/// for certain access patterns during delayed loading.
/// @sa io::MultiPass
template<typename LeafNodeType>
struct HasMultiPassIO {
static const bool value = std::is_base_of<io::MultiPass, LeafNodeType>::value;
};
// Partial specialization for Tree types
template<typename RootNodeType>
struct HasMultiPassIO<tree::Tree<RootNodeType>> {
// A tree is multi-pass if its (root node's) leaf node type is multi-pass.
static const bool value = HasMultiPassIO<typename RootNodeType::LeafNodeType>::value;
};
// Partial specialization for Grid types
template<typename TreeType>
struct HasMultiPassIO<Grid<TreeType>> {
// A grid is multi-pass if its tree's leaf node type is multi-pass.
static const bool value = HasMultiPassIO<typename TreeType::LeafNodeType>::value;
};
////////////////////////////////////////
inline GridBase::GridBase(const MetaMap& meta, math::Transform::Ptr xform)
: MetaMap(meta)
, mTransform(xform)
{
if (!xform) OPENVDB_THROW(ValueError, "Transform pointer is null");
}
template<typename GridType>
inline typename GridType::Ptr
GridBase::grid(const GridBase::Ptr& grid)
{
// The string comparison on type names is slower than a dynamic pointer cast, but
// it is safer when pointers cross DSO boundaries, as they do in many Houdini nodes.
if (grid && grid->type() == GridType::gridType()) {
return StaticPtrCast<GridType>(grid);
}
return typename GridType::Ptr();
}
template<typename GridType>
inline typename GridType::ConstPtr
GridBase::grid(const GridBase::ConstPtr& grid)
{
return ConstPtrCast<const GridType>(
GridBase::grid<GridType>(ConstPtrCast<GridBase>(grid)));
}
template<typename GridType>
inline typename GridType::ConstPtr
GridBase::constGrid(const GridBase::Ptr& grid)
{
return ConstPtrCast<const GridType>(GridBase::grid<GridType>(grid));
}
template<typename GridType>
inline typename GridType::ConstPtr
GridBase::constGrid(const GridBase::ConstPtr& grid)
{
return ConstPtrCast<const GridType>(
GridBase::grid<GridType>(ConstPtrCast<GridBase>(grid)));
}
inline TreeBase::Ptr
GridBase::baseTreePtr()
{
return ConstPtrCast<TreeBase>(this->constBaseTreePtr());
}
inline void
GridBase::setTransform(math::Transform::Ptr xform)
{
if (!xform) OPENVDB_THROW(ValueError, "Transform pointer is null");
mTransform = xform;
}
////////////////////////////////////////
template<typename TreeT>
inline Grid<TreeT>::Grid(): mTree(new TreeType)
{
}
template<typename TreeT>
inline Grid<TreeT>::Grid(const ValueType &background): mTree(new TreeType(background))
{
}
template<typename TreeT>
inline Grid<TreeT>::Grid(TreePtrType tree): mTree(tree)
{
if (!tree) OPENVDB_THROW(ValueError, "Tree pointer is null");
}
template<typename TreeT>
inline Grid<TreeT>::Grid(TreePtrType tree, const MetaMap& meta, math::Transform::Ptr xform):
GridBase(meta, xform),
mTree(tree)
{
if (!tree) OPENVDB_THROW(ValueError, "Tree pointer is null");
}
template<typename TreeT>
inline Grid<TreeT>::Grid(const Grid& other):
GridBase(other),
mTree(StaticPtrCast<TreeType>(other.mTree->copy()))
{
}
template<typename TreeT>
template<typename OtherTreeType>
inline Grid<TreeT>::Grid(const Grid<OtherTreeType>& other):
GridBase(other),
mTree(new TreeType(other.constTree()))
{
}
template<typename TreeT>
inline Grid<TreeT>::Grid(Grid& other, ShallowCopy):
GridBase(other),
mTree(other.mTree)
{
}
template<typename TreeT>
inline Grid<TreeT>::Grid(const GridBase& other):
GridBase(other),
mTree(new TreeType)
{
}
//static
template<typename TreeT>
inline typename Grid<TreeT>::Ptr
Grid<TreeT>::create()
{
return Grid::create(zeroVal<ValueType>());
}
//static
template<typename TreeT>
inline typename Grid<TreeT>::Ptr
Grid<TreeT>::create(const ValueType& background)
{
return Ptr(new Grid(background));
}
//static
template<typename TreeT>
inline typename Grid<TreeT>::Ptr
Grid<TreeT>::create(TreePtrType tree)
{
return Ptr(new Grid(tree));
}
//static
template<typename TreeT>
inline typename Grid<TreeT>::Ptr
Grid<TreeT>::create(const GridBase& other)
{
return Ptr(new Grid(other));
}
////////////////////////////////////////
template<typename TreeT>
inline typename Grid<TreeT>::ConstPtr
Grid<TreeT>::copy() const
{
return ConstPtr{new Grid{*const_cast<Grid*>(this), ShallowCopy{}}};
}
template<typename TreeT>
inline typename Grid<TreeT>::ConstPtr
Grid<TreeT>::copyReplacingMetadata(const MetaMap& meta) const
{
math::Transform::Ptr transformPtr = ConstPtrCast<math::Transform>(
this->constTransformPtr());
TreePtrType treePtr = ConstPtrCast<TreeT>(this->constTreePtr());
return ConstPtr{new Grid<TreeT>{treePtr, meta, transformPtr}};
}
template<typename TreeT>
inline typename Grid<TreeT>::ConstPtr
Grid<TreeT>::copyReplacingTransform(math::Transform::Ptr xform) const
{
return this->copyReplacingMetadataAndTransform(*this, xform);
}
template<typename TreeT>
inline typename Grid<TreeT>::ConstPtr
Grid<TreeT>::copyReplacingMetadataAndTransform(const MetaMap& meta,
math::Transform::Ptr xform) const
{
TreePtrType treePtr = ConstPtrCast<TreeT>(this->constTreePtr());
return ConstPtr{new Grid<TreeT>{treePtr, meta, xform}};
}
template<typename TreeT>
inline typename Grid<TreeT>::Ptr
Grid<TreeT>::copy()
{
return Ptr{new Grid{*this, ShallowCopy{}}};
}
template<typename TreeT>
inline typename Grid<TreeT>::Ptr
Grid<TreeT>::copyWithNewTree() const
{
Ptr result{new Grid{*const_cast<Grid*>(this), ShallowCopy{}}};
result->newTree();
return result;
}
template<typename TreeT>
inline GridBase::Ptr
Grid<TreeT>::copyGrid()
{
return this->copy();
}
template<typename TreeT>
inline GridBase::ConstPtr
Grid<TreeT>::copyGrid() const
{
return this->copy();
}
template<typename TreeT>
inline GridBase::ConstPtr
Grid<TreeT>::copyGridReplacingMetadata(const MetaMap& meta) const
{
return this->copyReplacingMetadata(meta);
}
template<typename TreeT>
inline GridBase::ConstPtr
Grid<TreeT>::copyGridReplacingTransform(math::Transform::Ptr xform) const
{
return this->copyReplacingTransform(xform);
}
template<typename TreeT>
inline GridBase::ConstPtr
Grid<TreeT>::copyGridReplacingMetadataAndTransform(const MetaMap& meta,
math::Transform::Ptr xform) const
{
return this->copyReplacingMetadataAndTransform(meta, xform);
}
template<typename TreeT>
inline GridBase::Ptr
Grid<TreeT>::copyGridWithNewTree() const
{
return this->copyWithNewTree();
}
////////////////////////////////////////
template<typename TreeT>
inline bool
Grid<TreeT>::isTreeUnique() const
{
return mTree.use_count() == 1;
}
template<typename TreeT>
inline void
Grid<TreeT>::setTree(TreeBase::Ptr tree)
{
if (!tree) OPENVDB_THROW(ValueError, "Tree pointer is null");
if (tree->type() != TreeType::treeType()) {
OPENVDB_THROW(TypeError, "Cannot assign a tree of type "
+ tree->type() + " to a grid of type " + this->type());
}
mTree = StaticPtrCast<TreeType>(tree);
}
template<typename TreeT>
inline void
Grid<TreeT>::newTree()
{
mTree.reset(new TreeType(this->background()));
}
////////////////////////////////////////
template<typename TreeT>
inline void
Grid<TreeT>::sparseFill(const CoordBBox& bbox, const ValueType& value, bool active)
{
tree().sparseFill(bbox, value, active);
}
template<typename TreeT>
inline void
Grid<TreeT>::fill(const CoordBBox& bbox, const ValueType& value, bool active)
{
this->sparseFill(bbox, value, active);
}
template<typename TreeT>
inline void
Grid<TreeT>::denseFill(const CoordBBox& bbox, const ValueType& value, bool active)
{
tree().denseFill(bbox, value, active);
}
template<typename TreeT>
inline void
Grid<TreeT>::pruneGrid(float tolerance)
{
const auto value = math::cwiseAdd(zeroVal<ValueType>(), tolerance);
this->tree().prune(static_cast<ValueType>(value));
}
template<typename TreeT>
inline void
Grid<TreeT>::clip(const CoordBBox& bbox)
{
tree().clip(bbox);
}
template<typename TreeT>
inline void
Grid<TreeT>::merge(Grid& other, MergePolicy policy)
{
tree().merge(other.tree(), policy);
}
template<typename TreeT>
template<typename OtherTreeType>
inline void
Grid<TreeT>::topologyUnion(const Grid<OtherTreeType>& other)
{
tree().topologyUnion(other.tree());
}
template<typename TreeT>
template<typename OtherTreeType>
inline void
Grid<TreeT>::topologyIntersection(const Grid<OtherTreeType>& other)
{
tree().topologyIntersection(other.tree());
}
template<typename TreeT>
template<typename OtherTreeType>
inline void
Grid<TreeT>::topologyDifference(const Grid<OtherTreeType>& other)
{
tree().topologyDifference(other.tree());
}
////////////////////////////////////////
template<typename TreeT>
inline void
Grid<TreeT>::evalMinMax(ValueType& minVal, ValueType& maxVal) const
{
OPENVDB_NO_DEPRECATION_WARNING_BEGIN
tree().evalMinMax(minVal, maxVal);
OPENVDB_NO_DEPRECATION_WARNING_END
}
template<typename TreeT>
inline CoordBBox
Grid<TreeT>::evalActiveVoxelBoundingBox() const
{
CoordBBox bbox;
tree().evalActiveVoxelBoundingBox(bbox);
return bbox;
}
template<typename TreeT>
inline Coord
Grid<TreeT>::evalActiveVoxelDim() const
{
Coord dim;
const bool nonempty = tree().evalActiveVoxelDim(dim);
return (nonempty ? dim : Coord());
}
////////////////////////////////////////
/// @internal Consider using the stream tagging mechanism (see io::Archive)
/// to specify the float precision, but note that the setting is per-grid.
template<typename TreeT>
inline void
Grid<TreeT>::readTopology(std::istream& is)
{
tree().readTopology(is, saveFloatAsHalf());
}
template<typename TreeT>
inline void
Grid<TreeT>::writeTopology(std::ostream& os) const
{
tree().writeTopology(os, saveFloatAsHalf());
}
template<typename TreeT>
inline void
Grid<TreeT>::readBuffers(std::istream& is)
{
if (!hasMultiPassIO() || (io::getFormatVersion(is) < OPENVDB_FILE_VERSION_MULTIPASS_IO)) {
tree().readBuffers(is, saveFloatAsHalf());
} else {
uint16_t numPasses = 1;
is.read(reinterpret_cast<char*>(&numPasses), sizeof(uint16_t));
const io::StreamMetadata::Ptr meta = io::getStreamMetadataPtr(is);
OPENVDB_ASSERT(bool(meta));
for (uint16_t passIndex = 0; passIndex < numPasses; ++passIndex) {
uint32_t pass = (uint32_t(numPasses) << 16) | uint32_t(passIndex);
meta->setPass(pass);
tree().readBuffers(is, saveFloatAsHalf());
}
}
}
/// @todo Refactor this and the readBuffers() above
/// once support for ABI 2 compatibility is dropped.
template<typename TreeT>
inline void
Grid<TreeT>::readBuffers(std::istream& is, const CoordBBox& bbox)
{
if (!hasMultiPassIO() || (io::getFormatVersion(is) < OPENVDB_FILE_VERSION_MULTIPASS_IO)) {
tree().readBuffers(is, bbox, saveFloatAsHalf());
} else {
uint16_t numPasses = 1;
is.read(reinterpret_cast<char*>(&numPasses), sizeof(uint16_t));
const io::StreamMetadata::Ptr meta = io::getStreamMetadataPtr(is);
OPENVDB_ASSERT(bool(meta));
for (uint16_t passIndex = 0; passIndex < numPasses; ++passIndex) {
uint32_t pass = (uint32_t(numPasses) << 16) | uint32_t(passIndex);
meta->setPass(pass);
tree().readBuffers(is, saveFloatAsHalf());
}
// Cannot clip inside readBuffers() when using multiple passes,
// so instead clip afterwards.
tree().clip(bbox);
}
}
template<typename TreeT>
inline void
Grid<TreeT>::readNonresidentBuffers() const
{
tree().readNonresidentBuffers();
}
template<typename TreeT>
inline void
Grid<TreeT>::writeBuffers(std::ostream& os) const
{
if (!hasMultiPassIO()) {
tree().writeBuffers(os, saveFloatAsHalf());
} else {
// Determine how many leaf buffer passes are required for this grid
const io::StreamMetadata::Ptr meta = io::getStreamMetadataPtr(os);
OPENVDB_ASSERT(bool(meta));
uint16_t numPasses = 1;
meta->setCountingPasses(true);
meta->setPass(0);
tree().writeBuffers(os, saveFloatAsHalf());
numPasses = static_cast<uint16_t>(meta->pass());
os.write(reinterpret_cast<const char*>(&numPasses), sizeof(uint16_t));
meta->setCountingPasses(false);
// Save out the data blocks of the grid.
for (uint16_t passIndex = 0; passIndex < numPasses; ++passIndex) {
uint32_t pass = (uint32_t(numPasses) << 16) | uint32_t(passIndex);
meta->setPass(pass);
tree().writeBuffers(os, saveFloatAsHalf());
}
}
}
//static
template<typename TreeT>
inline bool
Grid<TreeT>::hasMultiPassIO()
{
return HasMultiPassIO<Grid>::value;
}
template<typename TreeT>
inline void
Grid<TreeT>::print(std::ostream& os, int verboseLevel) const
{
tree().print(os, verboseLevel);
if (metaCount() > 0) {
os << "Additional metadata:" << std::endl;
for (ConstMetaIterator it = beginMeta(), end = endMeta(); it != end; ++it) {
os << " " << it->first;
if (it->second) {
const std::string value = it->second->str();
if (!value.empty()) os << ": " << value;
}
os << "\n";
}
}
os << "Transform:" << std::endl;
transform().print(os, /*indent=*/" ");
os << std::endl;
}
////////////////////////////////////////
template<typename GridType>
inline typename GridType::Ptr
createGrid(const typename GridType::ValueType& background)
{
return GridType::create(background);
}
template<typename GridType>
inline typename GridType::Ptr
createGrid()
{
return GridType::create();
}
template<typename TreePtrType>
inline typename Grid<typename TreePtrType::element_type>::Ptr
createGrid(TreePtrType tree)
{
using TreeType = typename TreePtrType::element_type;
return Grid<TreeType>::create(tree);
}
template<typename GridType>
typename GridType::Ptr
createLevelSet(Real voxelSize, Real halfWidth)
{
using ValueType = typename GridType::ValueType;
// GridType::ValueType is required to be a floating-point scalar.
static_assert(std::is_floating_point<ValueType>::value,
"level-set grids must be floating-point-valued");
typename GridType::Ptr grid = GridType::create(
/*background=*/static_cast<ValueType>(voxelSize * halfWidth));
grid->setTransform(math::Transform::createLinearTransform(voxelSize));
grid->setGridClass(GRID_LEVEL_SET);
return grid;
}
////////////////////////////////////////
template<typename GridTypeListT, typename OpT>
inline bool
GridBase::apply(OpT& op) const
{
return GridTypeListT::template apply<OpT&, const GridBase>(std::ref(op), *this);
}
template<typename GridTypeListT, typename OpT>
inline bool
GridBase::apply(OpT& op)
{
return GridTypeListT::template apply<OpT&, GridBase>(std::ref(op), *this);
}
template<typename GridTypeListT, typename OpT>
inline bool
GridBase::apply(const OpT& op) const
{
return GridTypeListT::template apply<const OpT&, const GridBase>(std::ref(op), *this);
}
template<typename GridTypeListT, typename OpT>
inline bool
GridBase::apply(const OpT& op)
{
return GridTypeListT::template apply<const OpT&, GridBase>(std::ref(op), *this);
}
} // namespace OPENVDB_VERSION_NAME
} // namespace openvdb
#endif // OPENVDB_GRID_HAS_BEEN_INCLUDED