Files
UnrealEngine/Engine/Source/ThirdParty/OpenSubdiv/OpenSubdiv.Build.cs
2025-05-18 13:04:45 +08:00

60 lines
1.7 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class OpenSubdiv : ModuleRules
{
public OpenSubdiv(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
bool bDebug = (Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT);
string DeploymentDirectory = Path.Combine(ModuleDirectory, "Deploy", "OpenSubdiv-3.6.0");
PublicSystemIncludePaths.Add(Path.Combine(DeploymentDirectory, "include"));
string LibPostfix = bDebug ? "_d" : "";
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows))
{
string LibDirectory = Path.Combine(
DeploymentDirectory,
"VS" + Target.WindowsPlatform.GetVisualStudioCompilerVersionName(),
Target.Architecture.WindowsLibDir,
"lib");
PublicAdditionalLibraries.Add(
Path.Combine(LibDirectory, "osdCPU" + LibPostfix + ".lib"));
PublicAdditionalLibraries.Add(
Path.Combine(LibDirectory, "osdGPU" + LibPostfix + ".lib"));
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
string LibDirectory = Path.Combine(
DeploymentDirectory,
"Mac",
"lib");
PublicAdditionalLibraries.Add(
Path.Combine(LibDirectory, "libosdCPU" + LibPostfix + ".a"));
PublicAdditionalLibraries.Add(
Path.Combine(LibDirectory, "libosdGPU" + LibPostfix + ".a"));
}
else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
{
string LibDirectory = Path.Combine(
DeploymentDirectory,
"Unix",
Target.Architecture.LinuxName,
"lib");
// Note that since we no longer support OpenGL on Linux,
// OpenSubdiv's library for GPU support is not available.
PublicAdditionalLibraries.Add(
Path.Combine(LibDirectory, "libosdCPU" + LibPostfix + ".a"));
}
}
}