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UnrealEngine/Engine/Source/ThirdParty/OpenSubdiv/OpenSubdiv-3.6.0/opensubdiv/osd/cudaVertexBuffer.cpp
2025-05-18 13:04:45 +08:00

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2.6 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#include "../osd/cudaVertexBuffer.h"
#include <cuda_runtime.h>
#include <cassert>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Osd {
CudaVertexBuffer::CudaVertexBuffer(int numElements, int numVertices)
: _numElements(numElements),
_numVertices(numVertices),
_cudaMem(0) {
}
CudaVertexBuffer::~CudaVertexBuffer() {
if (_cudaMem) cudaFree(_cudaMem);
}
CudaVertexBuffer *
CudaVertexBuffer::Create(int numElements, int numVertices,
void * /*deviceContext */) {
CudaVertexBuffer *instance =
new CudaVertexBuffer(numElements, numVertices);
if (instance->allocate()) return instance;
delete instance;
return NULL;
}
void
CudaVertexBuffer::UpdateData(const float *src, int startVertex, int numVertices,
void * /*deviceContext*/) {
size_t size = _numElements * numVertices * sizeof(float);
cudaMemcpy((float*)_cudaMem + _numElements * startVertex,
src, size, cudaMemcpyHostToDevice);
}
int
CudaVertexBuffer::GetNumElements() const {
return _numElements;
}
int
CudaVertexBuffer::GetNumVertices() const {
return _numVertices;
}
float *
CudaVertexBuffer::BindCudaBuffer() {
return static_cast<float*>(_cudaMem);
}
bool
CudaVertexBuffer::allocate() {
int size = _numElements * _numVertices * sizeof(float);
cudaError_t err = cudaMalloc(&_cudaMem, size);
if (err != cudaSuccess) return false;
return true;
}
} // end namespace Osd
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv