Files
UnrealEngine/Engine/Source/ThirdParty/NVIDIA/Rivermax/RivermaxLib.build.cs
2025-05-18 13:04:45 +08:00

33 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
using System;
public class RivermaxLib : ModuleRules
{
public RivermaxLib(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
PublicSystemIncludePaths.Add(Path.Combine(ModuleDirectory, "include"));
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows))
{
string RivermaxDir = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles), "Mellanox", "Rivermax");
string DefaultRivermaxLibDir = Path.Combine(RivermaxDir, "Lib");
//This is required because Rivermax depends on other drivers / dll to be installed for mellanox. We will manually load the dll and gracefully fail instead of
//failing to load the module entirely.
PublicDelayLoadDLLs.Add("rivermax.dll");
//Used during manual loading of the library
PublicDefinitions.Add("RIVERMAX_LIBRARY_PLATFORM_PATH=" + DefaultRivermaxLibDir.Replace(@"\", "/"));
PublicDefinitions.Add("RIVERMAX_LIBRARY_NAME=" + "rivermax.dll");
string SDKThirdPartyPath = Path.Combine(Target.UEThirdPartySourceDirectory, "NVIDIA/Rivermax");
PublicSystemIncludePaths.Add(Path.Combine(SDKThirdPartyPath,"include"));
}
}
}