Files
UnrealEngine/Engine/Source/ThirdParty/NVIDIA/GPUDirect/GPUDirect.Build.cs
2025-05-18 13:04:45 +08:00

31 lines
898 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System;
public class GPUDirect : ModuleRules
{
public GPUDirect(ReadOnlyTargetRules Target)
: base(Target)
{
Type = ModuleType.External;
if (Target.Platform == UnrealTargetPlatform.Win64 && Target.Architecture != UnrealArch.Arm64)
{
String DVPPath = Target.UEThirdPartySourceDirectory + "NVIDIA/GPUDirect/";
PublicSystemIncludePaths.Add(DVPPath + "include");
String DVPLibPath = DVPPath + "lib/Windows/x64/";
PublicAdditionalLibraries.Add(DVPLibPath + "dvp.lib");
String DVPDLLFullName = "dvp.dll";
String DVPDLLPath = "$(EngineDir)/Binaries/ThirdParty/NVIDIA/GPUDirect/Win64/" + DVPDLLFullName;
PrivateRuntimeLibraryPaths.Add("$(EngineDir)/Binaries/ThirdParty/NVIDIA/GPUDirect/Win64");
PublicDelayLoadDLLs.Add(DVPDLLFullName);
RuntimeDependencies.Add(DVPDLLPath);
}
}
}