Files
UnrealEngine/Engine/Source/ThirdParty/MikkTSpace/MikkTSpace.build.cs
2025-05-18 13:04:45 +08:00

36 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MikkTSpace : ModuleRules
{
public MikkTSpace(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
bool bWithMikkTSpace = true;
string MikkTSpacePath = Target.UEThirdPartySourceDirectory + "MikkTSpace/";
PublicSystemIncludePaths.Add(MikkTSpacePath + "inc/");
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
{
string PlatformSubdir = Target.Architecture == UnrealArch.Arm64 ? "WinArm64" : "Win64/VS2017";
PublicAdditionalLibraries.Add(System.IO.Path.Combine(MikkTSpacePath, "lib", PlatformSubdir, "MikkTSpace.lib"));
}
else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
{
PublicAdditionalLibraries.Add(MikkTSpacePath + "/lib/Unix/" + Target.Architecture.LinuxName + "/libMikkTSpace.a");
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
PublicAdditionalLibraries.Add(MikkTSpacePath + "/lib/Mac/libMikkTSpace.a");
}
else
{
bWithMikkTSpace = false;
}
PublicDefinitions.Add(bWithMikkTSpace ? "WITH_MIKKTSPACE=1" : "WITH_MIKKTSPACE=0");
}
}