Files
UnrealEngine/Engine/Source/ThirdParty/MaterialX/MaterialX-1.38.10/source/PyMaterialX/PyMaterialXRenderGlsl/PyGlslRenderer.cpp
2025-05-18 13:04:45 +08:00

26 lines
1.1 KiB
C++

//
// Copyright Contributors to the MaterialX Project
// SPDX-License-Identifier: Apache-2.0
//
#include <PyMaterialX/PyMaterialX.h>
#include <MaterialXRenderGlsl/GlslRenderer.h>
namespace py = pybind11;
namespace mx = MaterialX;
void bindPyGlslRenderer(py::module& mod)
{
py::class_<mx::GlslRenderer, mx::ShaderRenderer, mx::GlslRendererPtr>(mod, "GlslRenderer")
.def_static("create", &mx::GlslRenderer::create)
.def("initialize", &mx::GlslRenderer::initialize, py::arg("renderContextHandle") = nullptr)
.def("createProgram", static_cast<void (mx::GlslRenderer::*)(const mx::ShaderPtr)>(&mx::GlslRenderer::createProgram))
.def("createProgram", static_cast<void (mx::GlslRenderer::*)(const mx::GlslRenderer::StageMap&)>(&mx::GlslRenderer::createProgram))
.def("validateInputs", &mx::GlslRenderer::validateInputs)
.def("render", &mx::GlslRenderer::render)
.def("renderTextureSpace", &mx::GlslRenderer::renderTextureSpace)
.def("captureImage", &mx::GlslRenderer::captureImage)
.def("getProgram", &mx::GlslRenderer::getProgram);
}