32 lines
1.2 KiB
C++
32 lines
1.2 KiB
C++
//
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// Copyright Contributors to the MaterialX Project
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// SPDX-License-Identifier: Apache-2.0
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//
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#include <PyMaterialX/PyMaterialX.h>
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#include <MaterialXGenShader/UnitSystem.h>
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#include <MaterialXGenShader/GenContext.h>
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#include <MaterialXGenShader/ShaderGraph.h>
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namespace py = pybind11;
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namespace mx = MaterialX;
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void bindPyUnitSystem(py::module& mod)
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{
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py::class_<mx::UnitTransform>(mod, "UnitTransform")
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.def(py::init<const std::string&, const std::string&, const mx::TypeDesc*, const std::string&>())
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.def_readwrite("sourceUnit", &mx::UnitTransform::sourceUnit)
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.def_readwrite("targetUnit", &mx::UnitTransform::targetUnit)
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.def_readwrite("type", &mx::UnitTransform::type)
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.def_readwrite("unitType", &mx::UnitTransform::type);
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py::class_<mx::UnitSystem, mx::UnitSystemPtr>(mod, "UnitSystem")
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.def_static("create", &mx::UnitSystem::create)
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.def("getName", &mx::UnitSystem::getName)
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.def("loadLibrary", &mx::UnitSystem::loadLibrary)
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.def("supportsTransform", &mx::UnitSystem::supportsTransform)
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.def("setUnitConverterRegistry", &mx::UnitSystem::setUnitConverterRegistry)
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.def("getUnitConverterRegistry", &mx::UnitSystem::getUnitConverterRegistry);
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}
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