44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
//
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// Copyright Contributors to the MaterialX Project
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// SPDX-License-Identifier: Apache-2.0
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//
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#include <PyMaterialX/PyMaterialX.h>
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namespace py = pybind11;
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void bindPyColorManagement(py::module& mod);
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void bindPyShaderPort(py::module& mod);
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void bindPyShader(py::module& mod);
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void bindPyShaderGenerator(py::module& mod);
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void bindPyGenContext(py::module& mod);
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void bindPyHwShaderGenerator(py::module& mod);
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void bindPyHwResourceBindingContext(py::module &mod);
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void bindPyGenUserData(py::module& mod);
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void bindPyGenOptions(py::module& mod);
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void bindPyShaderStage(py::module& mod);
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void bindPyShaderTranslator(py::module& mod);
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void bindPyUtil(py::module& mod);
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void bindPyTypeDesc(py::module& mod);
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void bindPyUnitSystem(py::module& mod);
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PYBIND11_MODULE(PyMaterialXGenShader, mod)
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{
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mod.doc() = "Module containing Python bindings for the MaterialXGenShader library";
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bindPyColorManagement(mod);
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bindPyShaderPort(mod);
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bindPyShader(mod);
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bindPyShaderGenerator(mod);
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bindPyGenContext(mod);
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bindPyHwShaderGenerator(mod);
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bindPyGenOptions(mod);
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bindPyGenUserData(mod);
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bindPyShaderStage(mod);
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bindPyShaderTranslator(mod);
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bindPyUtil(mod);
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bindPyTypeDesc(mod);
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bindPyUnitSystem(mod);
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bindPyHwResourceBindingContext(mod);
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}
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