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UnrealEngine/Engine/Source/ThirdParty/MaterialX/MaterialX-1.38.10/source/MaterialXRenderGlsl/TextureBaker.cpp
2025-05-18 13:04:45 +08:00

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C++

//
// Copyright Contributors to the MaterialX Project
// SPDX-License-Identifier: Apache-2.0
//
#include <MaterialXRenderGlsl/TextureBaker.h>
#include <MaterialXRender/OiioImageLoader.h>
#include <MaterialXRender/StbImageLoader.h>
#include <MaterialXRender/Util.h>
#include <MaterialXGenShader/DefaultColorManagementSystem.h>
#include <MaterialXFormat/XmlIo.h>
MATERIALX_NAMESPACE_BEGIN
TextureBakerGlsl::TextureBakerGlsl(unsigned int width, unsigned int height, Image::BaseType baseType) :
TextureBaker<GlslRenderer, GlslShaderGenerator>(width, height, baseType, true)
{
}
MATERIALX_NAMESPACE_END