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UnrealEngine/Engine/Source/ThirdParty/MaterialX/MaterialX-1.38.10/source/MaterialXGenShader/Nodes/SourceCodeNode.h
2025-05-18 13:04:45 +08:00

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C++

//
// Copyright Contributors to the MaterialX Project
// SPDX-License-Identifier: Apache-2.0
//
#ifndef MATERIALX_SOURCECODENODE_H
#define MATERIALX_SOURCECODENODE_H
#include <MaterialXGenShader/ShaderNodeImpl.h>
#include <MaterialXFormat/File.h>
MATERIALX_NAMESPACE_BEGIN
/// @class SourceCodeNode
/// Implemention for a node using data-driven static source code.
/// This is the default implementation used for all nodes that
/// do not have a custom ShaderNodeImpl class.
class MX_GENSHADER_API SourceCodeNode : public ShaderNodeImpl
{
public:
static ShaderNodeImplPtr create();
void initialize(const InterfaceElement& element, GenContext& context) override;
void emitFunctionDefinition(const ShaderNode& node, GenContext& context, ShaderStage& stage) const override;
void emitFunctionCall(const ShaderNode& node, GenContext& context, ShaderStage& stage) const override;
protected:
bool _inlined;
string _functionName;
string _functionSource;
FilePath _sourceFilename;
};
MATERIALX_NAMESPACE_END
#endif