Files
UnrealEngine/Engine/Source/ThirdParty/MaterialX/MaterialX-1.38.10/source/MaterialXGenShader/Nodes/HwTangentNode.cpp
2025-05-18 13:04:45 +08:00

89 lines
3.1 KiB
C++

//
// Copyright Contributors to the MaterialX Project
// SPDX-License-Identifier: Apache-2.0
//
#include <MaterialXGenShader/Nodes/HwTangentNode.h>
#include <MaterialXGenShader/Shader.h>
MATERIALX_NAMESPACE_BEGIN
ShaderNodeImplPtr HwTangentNode::create()
{
return std::make_shared<HwTangentNode>();
}
void HwTangentNode::createVariables(const ShaderNode& node, GenContext&, Shader& shader) const
{
ShaderStage& vs = shader.getStage(Stage::VERTEX);
ShaderStage& ps = shader.getStage(Stage::PIXEL);
addStageInput(HW::VERTEX_INPUTS, Type::VECTOR3, HW::T_IN_TANGENT, vs);
const ShaderInput* spaceInput = node.getInput(SPACE);
const int space = spaceInput ? spaceInput->getValue()->asA<int>() : OBJECT_SPACE;
if (space == WORLD_SPACE)
{
addStageUniform(HW::PRIVATE_UNIFORMS, Type::MATRIX44, HW::T_WORLD_MATRIX, vs);
addStageConnector(HW::VERTEX_DATA, Type::VECTOR3, HW::T_TANGENT_WORLD, vs, ps);
}
else
{
addStageConnector(HW::VERTEX_DATA, Type::VECTOR3, HW::T_TANGENT_OBJECT, vs, ps);
}
}
void HwTangentNode::emitFunctionCall(const ShaderNode& node, GenContext& context, ShaderStage& stage) const
{
const HwShaderGenerator& shadergen = static_cast<const HwShaderGenerator&>(context.getShaderGenerator());
const ShaderInput* spaceInput = node.getInput(SPACE);
const int space = spaceInput ? spaceInput->getValue()->asA<int>() : OBJECT_SPACE;
DEFINE_SHADER_STAGE(stage, Stage::VERTEX)
{
VariableBlock& vertexData = stage.getOutputBlock(HW::VERTEX_DATA);
const string prefix = shadergen.getVertexDataPrefix(vertexData);
if (space == WORLD_SPACE)
{
ShaderPort* tangent = vertexData[HW::T_TANGENT_WORLD];
if (!tangent->isEmitted())
{
tangent->setEmitted();
shadergen.emitLine(prefix + tangent->getVariable() + " = normalize((" + HW::T_WORLD_MATRIX + " * vec4(" + HW::T_IN_TANGENT + ", 0.0)).xyz)", stage);
}
}
else
{
ShaderPort* tangent = vertexData[HW::T_TANGENT_OBJECT];
if (!tangent->isEmitted())
{
tangent->setEmitted();
shadergen.emitLine(prefix + tangent->getVariable() + " = " + HW::T_IN_TANGENT, stage);
}
}
}
DEFINE_SHADER_STAGE(stage, Stage::PIXEL)
{
VariableBlock& vertexData = stage.getInputBlock(HW::VERTEX_DATA);
const string prefix = shadergen.getVertexDataPrefix(vertexData);
shadergen.emitLineBegin(stage);
shadergen.emitOutput(node.getOutput(), true, false, context, stage);
if (space == WORLD_SPACE)
{
const ShaderPort* tangent = vertexData[HW::T_TANGENT_WORLD];
shadergen.emitString(" = normalize(" + prefix + tangent->getVariable() + ")", stage);
}
else
{
const ShaderPort* tangent = vertexData[HW::T_TANGENT_OBJECT];
shadergen.emitString(" = normalize(" + prefix + tangent->getVariable() + ")", stage);
}
shadergen.emitLineEnd(stage);
}
}
MATERIALX_NAMESPACE_END