39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
//
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// Copyright Contributors to the MaterialX Project
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// SPDX-License-Identifier: Apache-2.0
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//
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#ifndef MATERIALX_SURFACENODEGLSL_H
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#define MATERIALX_SURFACENODEGLSL_H
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#include <MaterialXGenGlsl/Export.h>
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#include <MaterialXGenGlsl/GlslShaderGenerator.h>
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MATERIALX_NAMESPACE_BEGIN
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/// Surface node implementation for GLSL
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class MX_GENGLSL_API SurfaceNodeGlsl : public GlslImplementation
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{
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public:
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SurfaceNodeGlsl();
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static ShaderNodeImplPtr create();
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void createVariables(const ShaderNode& node, GenContext& context, Shader& shader) const override;
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void emitFunctionCall(const ShaderNode& node, GenContext& context, ShaderStage& stage) const override;
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virtual void emitLightLoop(const ShaderNode& node, GenContext& context, ShaderStage& stage, const string& outColor) const;
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protected:
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/// Closure contexts for calling closure functions.
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mutable ClosureContext _callReflection;
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mutable ClosureContext _callTransmission;
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mutable ClosureContext _callIndirect;
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mutable ClosureContext _callEmission;
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};
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MATERIALX_NAMESPACE_END
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#endif
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