50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
//
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// Copyright Contributors to the MaterialX Project
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// SPDX-License-Identifier: Apache-2.0
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//
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#include <MaterialXGenGlsl/Nodes/NumLightsNodeGlsl.h>
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#include <MaterialXGenShader/Shader.h>
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MATERIALX_NAMESPACE_BEGIN
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namespace
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{
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const string NUM_LIGHTS_FUNC_SIGNATURE = "int numActiveLightSources()";
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} // anonymous namespace
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NumLightsNodeGlsl::NumLightsNodeGlsl()
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{
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_hash = std::hash<string>{}(NUM_LIGHTS_FUNC_SIGNATURE);
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}
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ShaderNodeImplPtr NumLightsNodeGlsl::create()
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{
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return std::make_shared<NumLightsNodeGlsl>();
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}
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void NumLightsNodeGlsl::createVariables(const ShaderNode&, GenContext&, Shader& shader) const
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{
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// Create uniform for number of active light sources
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ShaderStage& ps = shader.getStage(Stage::PIXEL);
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ShaderPort* numActiveLights = addStageUniform(HW::PRIVATE_UNIFORMS, Type::INTEGER, HW::T_NUM_ACTIVE_LIGHT_SOURCES, ps);
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numActiveLights->setValue(Value::createValue<int>(0));
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}
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void NumLightsNodeGlsl::emitFunctionDefinition(const ShaderNode& node, GenContext& context, ShaderStage& stage) const
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{
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DEFINE_SHADER_STAGE(stage, Stage::PIXEL)
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{
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const ShaderGenerator& shadergen = context.getShaderGenerator();
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shadergen.emitLine(NUM_LIGHTS_FUNC_SIGNATURE, stage, false);
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shadergen.emitFunctionBodyBegin(node, context, stage);
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shadergen.emitLine("return min(" + HW::T_NUM_ACTIVE_LIGHT_SOURCES + ", " + HW::LIGHT_DATA_MAX_LIGHT_SOURCES + ") ", stage);
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shadergen.emitFunctionBodyEnd(node, context, stage);
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}
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}
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MATERIALX_NAMESPACE_END
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