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UnrealEngine/Engine/Source/ThirdParty/MaterialX/MaterialX-1.38.10/source/MaterialXGenGlsl/Nodes/NumLightsNodeGlsl.cpp
2025-05-18 13:04:45 +08:00

50 lines
1.5 KiB
C++

//
// Copyright Contributors to the MaterialX Project
// SPDX-License-Identifier: Apache-2.0
//
#include <MaterialXGenGlsl/Nodes/NumLightsNodeGlsl.h>
#include <MaterialXGenShader/Shader.h>
MATERIALX_NAMESPACE_BEGIN
namespace
{
const string NUM_LIGHTS_FUNC_SIGNATURE = "int numActiveLightSources()";
} // anonymous namespace
NumLightsNodeGlsl::NumLightsNodeGlsl()
{
_hash = std::hash<string>{}(NUM_LIGHTS_FUNC_SIGNATURE);
}
ShaderNodeImplPtr NumLightsNodeGlsl::create()
{
return std::make_shared<NumLightsNodeGlsl>();
}
void NumLightsNodeGlsl::createVariables(const ShaderNode&, GenContext&, Shader& shader) const
{
// Create uniform for number of active light sources
ShaderStage& ps = shader.getStage(Stage::PIXEL);
ShaderPort* numActiveLights = addStageUniform(HW::PRIVATE_UNIFORMS, Type::INTEGER, HW::T_NUM_ACTIVE_LIGHT_SOURCES, ps);
numActiveLights->setValue(Value::createValue<int>(0));
}
void NumLightsNodeGlsl::emitFunctionDefinition(const ShaderNode& node, GenContext& context, ShaderStage& stage) const
{
DEFINE_SHADER_STAGE(stage, Stage::PIXEL)
{
const ShaderGenerator& shadergen = context.getShaderGenerator();
shadergen.emitLine(NUM_LIGHTS_FUNC_SIGNATURE, stage, false);
shadergen.emitFunctionBodyBegin(node, context, stage);
shadergen.emitLine("return min(" + HW::T_NUM_ACTIVE_LIGHT_SOURCES + ", " + HW::LIGHT_DATA_MAX_LIGHT_SOURCES + ") ", stage);
shadergen.emitFunctionBodyEnd(node, context, stage);
}
}
MATERIALX_NAMESPACE_END