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UnrealEngine/Engine/Source/ThirdParty/MaterialX/MaterialX-1.38.10/source/MaterialXGenGlsl/Nodes/LightSamplerNodeGlsl.cpp
2025-05-18 13:04:45 +08:00

58 lines
1.8 KiB
C++

//
// Copyright Contributors to the MaterialX Project
// SPDX-License-Identifier: Apache-2.0
//
#include <MaterialXGenGlsl/Nodes/LightSamplerNodeGlsl.h>
MATERIALX_NAMESPACE_BEGIN
namespace
{
const string SAMPLE_LIGHTS_FUNC_SIGNATURE = "void sampleLightSource(LightData light, vec3 position, out lightshader result)";
} // anonymous namespace
LightSamplerNodeGlsl::LightSamplerNodeGlsl()
{
_hash = std::hash<string>{}(SAMPLE_LIGHTS_FUNC_SIGNATURE);
}
ShaderNodeImplPtr LightSamplerNodeGlsl::create()
{
return std::make_shared<LightSamplerNodeGlsl>();
}
void LightSamplerNodeGlsl::emitFunctionDefinition(const ShaderNode& node, GenContext& context, ShaderStage& stage) const
{
DEFINE_SHADER_STAGE(stage, Stage::PIXEL)
{
const ShaderGenerator& shadergen = context.getShaderGenerator();
// Emit light sampler function with all bound light types
shadergen.emitLine(SAMPLE_LIGHTS_FUNC_SIGNATURE, stage, false);
shadergen.emitFunctionBodyBegin(node, context, stage);
shadergen.emitLine("result.intensity = vec3(0.0)", stage);
shadergen.emitLine("result.direction = vec3(0.0)", stage);
HwLightShadersPtr lightShaders = context.getUserData<HwLightShaders>(HW::USER_DATA_LIGHT_SHADERS);
if (lightShaders)
{
string ifstatement = "if ";
for (const auto& it : lightShaders->get())
{
shadergen.emitLine(ifstatement + "(light.type == " + std::to_string(it.first) + ")", stage, false);
shadergen.emitScopeBegin(stage);
shadergen.emitFunctionCall(*it.second, context, stage);
shadergen.emitScopeEnd(stage);
ifstatement = "else if ";
}
}
shadergen.emitFunctionBodyEnd(node, context, stage);
}
}
MATERIALX_NAMESPACE_END