Files
UnrealEngine/Engine/Source/ThirdParty/MaterialX/MaterialX-1.38.10/source/MaterialXGenGlsl/Nodes/LightNodeGlsl.h
2025-05-18 13:04:45 +08:00

32 lines
720 B
C++

//
// Copyright Contributors to the MaterialX Project
// SPDX-License-Identifier: Apache-2.0
//
#ifndef MATERIALX_LIGHTNODEGLSL_H
#define MATERIALX_LIGHTNODEGLSL_H
#include <MaterialXGenGlsl/GlslShaderGenerator.h>
MATERIALX_NAMESPACE_BEGIN
/// Light node implementation for GLSL
class MX_GENGLSL_API LightNodeGlsl : public GlslImplementation
{
public:
LightNodeGlsl();
static ShaderNodeImplPtr create();
void createVariables(const ShaderNode& node, GenContext& context, Shader& shader) const override;
void emitFunctionCall(const ShaderNode& node, GenContext& context, ShaderStage& stage) const override;
private:
mutable ClosureContext _callEmission;
};
MATERIALX_NAMESPACE_END
#endif