Files
UnrealEngine/Engine/Source/ThirdParty/LivePlusPlus/LPP_API_Options.h
2025-05-18 13:04:45 +08:00

53 lines
1.9 KiB
C

// Copyright 2011-2024 Molecular Matters GmbH, all rights reserved.
#pragma once
// ------------------------------------------------------------------------------------------------
// API STATUS & OPTIONS
// ------------------------------------------------------------------------------------------------
LPP_NAMESPACE_BEGIN
typedef enum LppConnectionStatus
{
LPP_CONNECTION_STATUS_SUCCESS, // connecting the Agent, Bridge and Broker was successful
LPP_CONNECTION_STATUS_FAILURE, // general failure, check the logs for details
LPP_CONNECTION_STATUS_UNEXPECTED_VERSION_BLOB, // Agent and Broker are incompatible since they use different blob types
LPP_CONNECTION_STATUS_VERSION_MISMATCH // Agent and Broker are incompatible since their API versions do not match
} LppConnectionStatus;
typedef enum LppModulesOption
{
LPP_MODULES_OPTION_NONE,
LPP_MODULES_OPTION_ALL_IMPORT_MODULES
} LppModulesOption;
typedef enum LppReloadOption
{
LPP_RELOAD_OPTION_SYNCHRONIZE_WITH_COMPILATION_AND_RELOAD, // synchronize with compilation and hot-reload, enters WantsReload() before compilation is about to start
LPP_RELOAD_OPTION_SYNCHRONIZE_WITH_RELOAD // synchronize with hot-reload, enters WantsReload() before hot-reload is about to start
} LppReloadOption;
typedef enum LppReloadBehaviour
{
LPP_RELOAD_BEHAVIOUR_CONTINUE_EXECUTION, // continues execution
LPP_RELOAD_BEHAVIOUR_WAIT_UNTIL_CHANGES_ARE_APPLIED // waits until the hot-reload operation has finished
} LppReloadBehaviour;
typedef enum LppRestartOption
{
LPP_RESTART_OPTION_CURRENT_PROCESS,
LPP_RESTART_OPTION_ALL_PROCESSES
} LppRestartOption;
typedef enum LppRestartBehaviour
{
LPP_RESTART_BEHAVIOUR_DEFAULT_EXIT, // ExitProcess()
LPP_RESTART_BEHAVIOUR_EXIT_WITH_FLUSH, // exit()
LPP_RESTART_BEHAVIOUR_EXIT_WITHOUT_FLUSH, // _Exit()
LPP_RESTART_BEHAVIOUR_INSTANT_TERMINATION // TerminateProcess
} LppRestartBehaviour;
LPP_NAMESPACE_END