45 lines
1.7 KiB
C#
45 lines
1.7 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
using UnrealBuildTool;
|
|
using System.IO;
|
|
|
|
public class LibTiff : ModuleRules
|
|
{
|
|
public LibTiff(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
Type = ModuleType.External;
|
|
|
|
bool bWithLibTiff = false;
|
|
if (Target.Platform == UnrealTargetPlatform.Win64 && Target.WindowsPlatform.Architecture != UnrealArch.Arm64)
|
|
{
|
|
string LibPath = Path.Combine(ModuleDirectory, "Lib", Target.Platform.ToString());
|
|
PublicAdditionalLibraries.Add(Path.Combine(LibPath, "tiff.lib"));
|
|
PublicSystemIncludePaths.Add(Path.Combine(ModuleDirectory, "Source", Target.Platform.ToString()));
|
|
bWithLibTiff = true;
|
|
}
|
|
else if (Target.Platform == UnrealTargetPlatform.Mac)
|
|
{
|
|
string LibPath = Path.Combine(ModuleDirectory, "Lib", Target.Platform.ToString());
|
|
PublicAdditionalLibraries.Add(Path.Combine(LibPath, "libtiff.a"));
|
|
PublicSystemIncludePaths.Add(Path.Combine(ModuleDirectory, "Source", Target.Platform.ToString()));
|
|
bWithLibTiff = true;
|
|
}
|
|
else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
|
|
{
|
|
string LibPath = Path.Combine(ModuleDirectory, "Lib/Unix", Target.Architecture.LinuxName);
|
|
PublicAdditionalLibraries.Add(Path.Combine(LibPath, "libtiff.a"));
|
|
string IncludePath = Path.Combine(ModuleDirectory, "Source/Unix", Target.Architecture.LinuxName);
|
|
PublicSystemIncludePaths.Add(IncludePath);
|
|
bWithLibTiff = true;
|
|
}
|
|
|
|
if (bWithLibTiff)
|
|
{
|
|
PublicSystemIncludePaths.Add(Path.Combine(ModuleDirectory, "Source"));
|
|
AddEngineThirdPartyPrivateStaticDependencies(Target, "zlib");
|
|
AddEngineThirdPartyPrivateStaticDependencies(Target, "LibJpegTurbo");
|
|
}
|
|
|
|
PublicDefinitions.Add("WITH_LIBTIFF=" + (bWithLibTiff ? '1' : '0'));
|
|
}
|
|
}
|