Files
UnrealEngine/Engine/Source/ThirdParty/Intel/OIDN/IntelOIDN.Build.cs
2025-05-18 13:04:45 +08:00

36 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class IntelOIDN : ModuleRules
{
public IntelOIDN(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows) && Target.Architecture.bIsX64)
{
PublicDependencyModuleNames.Add("IntelTBB");
string SDKDir = Target.UEThirdPartySourceDirectory + "Intel/OIDN/";
PublicSystemIncludePaths.Add(SDKDir + "include/");
PublicSystemLibraryPaths.Add(SDKDir + "lib/");
PublicAdditionalLibraries.Add(SDKDir + "lib/OpenImageDenoise.lib");
PublicAdditionalLibraries.Add(SDKDir + "lib/OpenImageDenoise_core.lib");
RuntimeDependencies.Add("$(TargetOutputDir)/OpenImageDenoise.dll" , SDKDir + "bin/OpenImageDenoise.dll");
RuntimeDependencies.Add("$(TargetOutputDir)/OpenImageDenoise_core.dll" , SDKDir + "bin/OpenImageDenoise_core.dll");
RuntimeDependencies.Add("$(TargetOutputDir)/OpenImageDenoise_device_cpu.dll", SDKDir + "bin/OpenImageDenoise_device_cpu.dll");
PublicDelayLoadDLLs.Add("OpenImageDenoise.dll");
PublicDelayLoadDLLs.Add("OpenImageDenoise_core.dll");
PublicDelayLoadDLLs.Add("OpenImageDenoise_device_cpu.dll");
PublicDefinitions.Add("WITH_INTELOIDN=1");
}
else
{
PublicDefinitions.Add("WITH_INTELOIDN=0");
}
}
}