36 lines
1.4 KiB
C#
36 lines
1.4 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class IntelOIDN : ModuleRules
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{
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public IntelOIDN(ReadOnlyTargetRules Target) : base(Target)
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{
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Type = ModuleType.External;
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if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows) && Target.Architecture.bIsX64)
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{
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PublicDependencyModuleNames.Add("IntelTBB");
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string SDKDir = Target.UEThirdPartySourceDirectory + "Intel/OIDN/";
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PublicSystemIncludePaths.Add(SDKDir + "include/");
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PublicSystemLibraryPaths.Add(SDKDir + "lib/");
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PublicAdditionalLibraries.Add(SDKDir + "lib/OpenImageDenoise.lib");
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PublicAdditionalLibraries.Add(SDKDir + "lib/OpenImageDenoise_core.lib");
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RuntimeDependencies.Add("$(TargetOutputDir)/OpenImageDenoise.dll" , SDKDir + "bin/OpenImageDenoise.dll");
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RuntimeDependencies.Add("$(TargetOutputDir)/OpenImageDenoise_core.dll" , SDKDir + "bin/OpenImageDenoise_core.dll");
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RuntimeDependencies.Add("$(TargetOutputDir)/OpenImageDenoise_device_cpu.dll", SDKDir + "bin/OpenImageDenoise_device_cpu.dll");
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PublicDelayLoadDLLs.Add("OpenImageDenoise.dll");
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PublicDelayLoadDLLs.Add("OpenImageDenoise_core.dll");
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PublicDelayLoadDLLs.Add("OpenImageDenoise_device_cpu.dll");
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PublicDefinitions.Add("WITH_INTELOIDN=1");
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}
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else
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{
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PublicDefinitions.Add("WITH_INTELOIDN=0");
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}
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}
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}
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