48 lines
2.1 KiB
C#
48 lines
2.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class IntelISPCTexComp : ModuleRules
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{
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public IntelISPCTexComp(ReadOnlyTargetRules Target) : base(Target)
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{
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Type = ModuleType.External;
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string SourcePath = Target.UEThirdPartySourceDirectory + "Intel/ISPCTexComp/ISPCTextureCompressor-14d998c/";
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string IncludesPath = SourcePath + "ispc_texcomp/";
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string BinaryFolder = Target.UEThirdPartyBinariesDirectory + "Intel/ISPCTexComp/";
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PublicSystemIncludePaths.Add(IncludesPath);
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//NOTE: If you change bUseDebugBuild, you must also change FTextureFormatIntelISPCTexCompModule.GetTextureFormat() to load the corresponding DLL
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bool bUseDebugBuild = false;
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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string configName = bUseDebugBuild ? "Debug" : "Release";
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string LibraryPath = SourcePath + "ISPC Texture Compressor/x64/" + configName + "/";
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string DLLFolder = BinaryFolder + "Win64-" + configName;
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string DLLFilePath = DLLFolder + "/ispc_texcomp.dll";
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PublicAdditionalLibraries.Add(LibraryPath + "ispc_texcomp.lib");
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PublicDelayLoadDLLs.Add("ispc_texcomp.dll");
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RuntimeDependencies.Add(DLLFilePath);
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}
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else if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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string BinaryLibraryFolder = BinaryFolder + "Mac64-Release";
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string LibraryFilePath = BinaryLibraryFolder + "/libispc_texcomp.dylib";
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PublicAdditionalLibraries.Add(LibraryFilePath);
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PublicDelayLoadDLLs.Add(LibraryFilePath);
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RuntimeDependencies.Add(LibraryFilePath);
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}
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else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix) && Target.Architecture == UnrealArch.X64)
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{
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string BinaryLibraryFolder = BinaryFolder + "Linux64-Release";
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PrivateRuntimeLibraryPaths.Add(BinaryLibraryFolder);
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string LibraryFilePath = BinaryLibraryFolder + "/libispc_texcomp.so";
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PublicAdditionalLibraries.Add(LibraryFilePath);
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PublicDelayLoadDLLs.Add("libispc_texcomp.so");
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RuntimeDependencies.Add(LibraryFilePath);
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}
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}
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}
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