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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/vector-varying-scatter.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_f(uniform float RET[], uniform float aFOO[]) {
float aa = aFOO[programIndex];
float<4> a = { -1, -2, -3, -4 };
if (programIndex < 4) {
// TODO: we need to optimize ispc to not throw out-of-bound warning here.
#pragma ignore warning
a[3-programIndex] = aa;
}
RET[programIndex] = a[2];
}
task void result(uniform float RET[]) {
RET[programIndex] = -3;
RET[1] = 2;
}