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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/varying-struct-9.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
struct Bar {
uniform float x;
};
struct Foo {
uniform float x[2];
uniform Bar bar;
};
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
Foo f[3] = { { { b, b }, {b+10} }, { { 2*b, 2*b }, {b+20} }, { { 3*b, 3*b }, {b+30} } };
varying Foo g = f[0];
RET[programIndex] = g.x[0];
}
task void result(uniform float RET[]) { RET[programIndex] = 5; }