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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/varying-struct-4.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
struct Foo {
float x, y;
};
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
uniform Foo f[3] = { { b, 2*b }, { 3*b, 4*b }, { 5*b, 6*b } };
int index = (a <= 2) ? 1 : 2;
#pragma ignore warning(perf)
varying Foo g = f[index];
RET[programIndex] = g.x;
}
task void result(uniform float RET[]) {
RET[programIndex] = 25;
RET[0] = RET[1] = 15;
}