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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/varying-float-sqrt.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_f(uniform float RET[], uniform float aFOO[]) {
varying float f = programIndex;
varying float calc = sqrt(f) * sqrt(f) - programIndex;
if (calc < 0.) calc = -calc;
if (calc < 1e-5)
{
RET[programIndex] = 1;
}
else
{
RET[programIndex] = 0;
}
}
task void result(uniform float RET[]) {
RET[programIndex] = 1;
}