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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/uint-shift.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_f(uniform float RET[], uniform float aFOO[]) {
unsigned int x = 0xffffffff;
#pragma ignore warning(perf)
RET[programIndex] = x >> 16;
}
task void result(uniform float RET[]) {
RET[programIndex] = 0xffff;
}