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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/transcendentals-sin-varying-float16.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
// rule: skip on arch=x86
// rule: skip on arch=x86-64
bool ok(float16 x, float16 ref) { return (abs(x - ref) < 1e-5) || abs((x-ref)/ref) < 1e-4; }
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
varying float16 arg = aFOO[programIndex] + b;
varying float16 ref = sin((float)arg);
varying float16 res = sin(arg);
RET[programIndex] = ok(res, ref) ? 0. : 1.;
}
task void result(uniform float RET[]) {
RET[programIndex] = 0.0;
}