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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/test-98.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
uniform int x[7];
for (uniform int i = 0; i < 7; ++i)
x[i] = b;
RET[programIndex] = x[b];
}
task void result(uniform float RET[]) {
RET[programIndex] = 5.000000;
}