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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/test-71.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
float i, r = a;
float ret;
if (a >= 4)
ret = 0;
else {
for (i = 0; i < a; ++i) {
if (r == b)
r += 10;
++r;
if (r == 2) break;
}
ret = r;
}
RET[programIndex] = ret;
}
task void result(uniform float RET[]) {
RET[programIndex] = 0;
RET[0] = 2;
RET[1] = 4;
RET[2] = 16;
}