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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/test-68.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
float i, j;
for (i = 0; i < b; ++i) {
if (a == b) continue;
++a;
if (a == 2) break;
}
RET[programIndex] = a;
}
task void result(uniform float RET[]) {
RET[programIndex] = 6 + programIndex;
RET[0] = 2;
RET[1] = RET[2] = RET[3] = RET[4] = 5;
}