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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/test-65.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
#pragma ignore warning(perf)
float a = aFOO[programIndex&0x3];
float i, j;
for (i = 0; i < b; ++i) {
if (a == 1.) break;
for (j = 0; j < b; ++j) {
if (a == 3.) break;
++a;
}
}
RET[programIndex] = a;
}
task void result(uniform float RET[]) {
RET[0] = RET[4] = RET[8] = RET[12] =\
RET[16] = RET[20] = RET[24] = RET[28] =\
RET[32] = RET[36] = RET[40] = RET[44] =\
RET[48] = RET[52] = RET[56] = RET[60] = 1;
RET[1] = RET[5] = RET[9] = RET[13] =\
RET[17] = RET[21] = RET[25] = RET[29] =\
RET[33] = RET[37] = RET[41] = RET[45] =\
RET[49] = RET[53] = RET[57] = RET[61] = 3;
RET[2] = RET[6] = RET[10] = RET[14] =\
RET[18] = RET[22] = RET[26] = RET[30] =\
RET[34] = RET[38] = RET[42] = RET[46] =\
RET[50] = RET[54] = RET[58] = RET[62] = 3;
RET[3] = RET[7] = RET[11] = RET[15] =\
RET[19] = RET[23] = RET[27] = RET[31] =\
RET[35] = RET[39] = RET[43] = RET[47] =\
RET[51] = RET[55] = RET[59] = RET[63] = 29;
}