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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/test-38.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_v(uniform float RET[]) { if (!((true || false) && (1. && -10.))) RET[programIndex] = -1.; else RET[programIndex] = 10.; }
task void result(uniform float RET[]) {
RET[programIndex] = 10.000000;
}