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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/test-3.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
float foo(float x) {
return x + x;
}
task void f_f(uniform float RET[], uniform float aFOO[]) {
float a = aFOO[programIndex];
float b;
b = foo(a);
RET[programIndex] = b;
}
task void result(uniform float RET[]) {
RET[programIndex] = 2 + 2*programIndex;
}