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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/test-16.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
float r;
b -= 2.;
RET[programIndex] = (a == b) ? a : 2.*a;
}
task void result(uniform float RET[4]) {
RET[programIndex] = 2 + 2*programIndex;
RET[2] = 3;
}