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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/test-150.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
// rule: skip on cpu=tgllp
// rule: skip on cpu=dg2
task void f_f(uniform float RET[], uniform float aFOO[]) {
double a = aFOO[programIndex];
RET[programIndex] = round(a+(0.50001d));
}
task void result(uniform float RET[]) {
RET[programIndex] = programIndex + 2;
}