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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/test-15.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
RET[programIndex] = (b == 1.) ? a : 2.*a;
}
task void result(uniform float RET[]) {
RET[programIndex] = 2 + 2*programIndex;
}