Files
UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/test-131.ispc
2025-05-18 13:04:45 +08:00

17 lines
429 B
Plaintext

#include "../test_static.isph"
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
int i, j=0;
for (i=a; i < 10; ++i) {
j += sqrt((a / 3.f) * (1.f / (i+2)));
cif (i >= 5) continue;
j += sqrt(((a+2) / 3.f) * (1.f / (i+3)));
}
RET[programIndex] = (float)j;
}
task void result(uniform float RET[4]) {
RET[programIndex] = 0;
}