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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/test-107.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_f(uniform float RET[], uniform float aFOO[]) {
float a = aFOO[programIndex];
float o = a / (sqrt(a) * sqrt(a));
RET[programIndex] = ((o > .9999) && (o < 1.00001));
}
task void result(uniform float RET[]) {
RET[programIndex] = 1;
}