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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/swizzle-4.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_v(uniform float RET[]) {
float<3> a = {1,2,3};
float<2> b = a.xy - a.uv;
RET[programIndex] = b.x + 2*b.y;
}
task void result(uniform float RET[]) {
RET[programIndex] = 0;
}