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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/switch-17.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
int func(int a) {
int res = 0;
switch (a) {
case 0:
res = 1;
break;
default:
res = 2;
break;
}
return res;
}
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
int a = aFOO[programIndex];
int res = 0;
if (programIndex & 1) {
res = func(a & 1);
}
RET[programIndex] = res;
}
task void result(uniform float RET[]) {
RET[programIndex] = programIndex & 1 ? 1 : 0;
}